Acolyte RPG - Backgrounds
An Acolyte's Background represents their skillset and strengths. How did they make it in this world before becoming an Acolyte and what tricks of their trade are still in their arsenal?
When you choose a Background:
Apply +1 Stat Rank to both increased Stats.
Spend Background Training Levels as you see fit between Background Skills only.
Spend Free Training Levels in any Skills of your choice.
And choose one of the listed Background Abilities.
When you choose a Background:
Apply +1 Stat Rank to both increased Stats.
Spend Background Training Levels as you see fit between Background Skills only.
Spend Free Training Levels in any Skills of your choice.
And choose one of the listed Background Abilities.
Assassin
Stat increase- Strength and Dexterity
Health- 16 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Precision, Stealth, Agility
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Assassinate
You may spend a full round studying a target. When you make an unexpected attack against that target you add 12 damage. You can only study 1 target at a time and must restudy a target after attacking them with the bonus damage.
Poisoner
You gain +1 Stat rank to checks made to craft, identify, and administer poisons and you cannot accidentally poison yourself.
Health- 16 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Precision, Stealth, Agility
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Assassinate
You may spend a full round studying a target. When you make an unexpected attack against that target you add 12 damage. You can only study 1 target at a time and must restudy a target after attacking them with the bonus damage.
Poisoner
You gain +1 Stat rank to checks made to craft, identify, and administer poisons and you cannot accidentally poison yourself.
Druid
Stat increase- Constitution and Wisdom
Health- 12 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Endure, Athletics, Sensibility
Free Training Levels- 3 + (INT)
Blessings- 6 + (2xWIS)
Abilities:
Wildshape- As a Quick Action for a number of rounds/day/Wisdom Rank you may take the form of an animal from your homeland. You gain the animals physical Stats but retain your mental Stats and are limited to the actions the animal could take.
Natures Warden- You Gain +1 Stat Rank to keep from loosing your way and to know of places to find shelter and resources. Your party also restores 2x Health and depleted Stats while they rest under your watch. Gain +1 Stat Rank to Alchemy Craft Checks made to brew medicines.
Health- 12 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Endure, Athletics, Sensibility
Free Training Levels- 3 + (INT)
Blessings- 6 + (2xWIS)
Abilities:
Wildshape- As a Quick Action for a number of rounds/day/Wisdom Rank you may take the form of an animal from your homeland. You gain the animals physical Stats but retain your mental Stats and are limited to the actions the animal could take.
Natures Warden- You Gain +1 Stat Rank to keep from loosing your way and to know of places to find shelter and resources. Your party also restores 2x Health and depleted Stats while they rest under your watch. Gain +1 Stat Rank to Alchemy Craft Checks made to brew medicines.
Hero
Stat increase- Strength and Charisma
Health- 24 + (4xCON)
Background Training Levels- 4
Background Skills- Fight, Athletics, Block, Influence
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Call to Glory- 1/day/Influence Training Rank, as a Quick Action you may grant all allies within earshot +2 to all Skill Ranks for 1 round.
Bravery- You gain +2 Stat Rank to resist fear effects and others in your presence gain +1. You also gain +1 Stat Rank to impose fear effects on others.
Health- 24 + (4xCON)
Background Training Levels- 4
Background Skills- Fight, Athletics, Block, Influence
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Call to Glory- 1/day/Influence Training Rank, as a Quick Action you may grant all allies within earshot +2 to all Skill Ranks for 1 round.
Bravery- You gain +2 Stat Rank to resist fear effects and others in your presence gain +1. You also gain +1 Stat Rank to impose fear effects on others.
Hunter
Stat increase- Dexterity and Wisdom
Health- 16 + (4xCON)
Background Training Levels- 6
Background Skills- Lore, Precision, Stealth, Perception
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Hunter's Mark- 1/day/Wisdom Rank you may mark a target you can see as a Quick Action. Until that target falls or 24 hours pass, you gain +1 Stat Rank to track it and you deal an extra 2 damage against it with all your attacks.
Scout- You gain +1 Stat Rank to sense danger while traveling the wilds and to avoid unaware attacks. When you take the Search activity you gain +1 Stat Rank to uncover tracks of the people, monsters, and animals in the area.
Health- 16 + (4xCON)
Background Training Levels- 6
Background Skills- Lore, Precision, Stealth, Perception
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Hunter's Mark- 1/day/Wisdom Rank you may mark a target you can see as a Quick Action. Until that target falls or 24 hours pass, you gain +1 Stat Rank to track it and you deal an extra 2 damage against it with all your attacks.
Scout- You gain +1 Stat Rank to sense danger while traveling the wilds and to avoid unaware attacks. When you take the Search activity you gain +1 Stat Rank to uncover tracks of the people, monsters, and animals in the area.
Merchant
Stat increase- Charisma and Intelligence
Health- 16 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Fate, Influence, Sensibility
Free Training Levels- 5 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Smuggler- You gain +1 Stat Rank on Checks made to conceal items on your person or anything you wish to keep hidden on a vehicle you helped load. You also gain +1 Stat Rank on Checks made to convince others an item in question is not what it truly is. Finally, you gain+1 Stat Rank to negotiate bribes.
Tradesman- Choose a number of trades equal to your Intelligence Rank. When you craft, buy, or sell equipment of those types you gain+1 Stat Rank on Checks made to increase your profit or savings by 50%. You also gain +1 Stat Rank on Lore Checks to know of other tradesmen of those types in a given area.
Health- 16 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Fate, Influence, Sensibility
Free Training Levels- 5 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Smuggler- You gain +1 Stat Rank on Checks made to conceal items on your person or anything you wish to keep hidden on a vehicle you helped load. You also gain +1 Stat Rank on Checks made to convince others an item in question is not what it truly is. Finally, you gain+1 Stat Rank to negotiate bribes.
Tradesman- Choose a number of trades equal to your Intelligence Rank. When you craft, buy, or sell equipment of those types you gain+1 Stat Rank on Checks made to increase your profit or savings by 50%. You also gain +1 Stat Rank on Lore Checks to know of other tradesmen of those types in a given area.
Muse
Stat increase- Charisma and Intelligence
Health- 16 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Perform, Influence, Fate
Free Training Levels- 3 + (INT)
Blessings- 6 + (2xWIS)
Abilities:
Call to Arms- As a Quick Action 1/day/Perform Training Rank you may grant yourself and all allies who can hear you +1 on Checks made to Attack and +2 damage for 3 rounds.
Inspire Courage- As a Quick Action 1/day/Perform Training Rank you may grant yourself and all allies who can hear you +1 on all checks to defend and +2 an all checks to resist fear effects for 3 rounds.
Health- 16 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Perform, Influence, Fate
Free Training Levels- 3 + (INT)
Blessings- 6 + (2xWIS)
Abilities:
Call to Arms- As a Quick Action 1/day/Perform Training Rank you may grant yourself and all allies who can hear you +1 on Checks made to Attack and +2 damage for 3 rounds.
Inspire Courage- As a Quick Action 1/day/Perform Training Rank you may grant yourself and all allies who can hear you +1 on all checks to defend and +2 an all checks to resist fear effects for 3 rounds.
Nomad
Stat increase- Constitution and Intelligence
Health- 20 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Fight, Endure, Sensibility
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Familiar Faces- 1/Session when you enter a town or meet a new group of people you may make a Fate Check at +1 Stat Rank to see if any amongst them owe you a great favor.
Familiar Places- Choose a number of regions equal to your Intelligence Rank. Gain +1 to all Lore Skill Checks regarding those regions. You also gain +2 Stat Ranks to Craft medicines and meals while in those regions.
Health- 20 + (4xCON)
Background Training Levels- 4
Background Skills- Lore, Fight, Endure, Sensibility
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Familiar Faces- 1/Session when you enter a town or meet a new group of people you may make a Fate Check at +1 Stat Rank to see if any amongst them owe you a great favor.
Familiar Places- Choose a number of regions equal to your Intelligence Rank. Gain +1 to all Lore Skill Checks regarding those regions. You also gain +2 Stat Ranks to Craft medicines and meals while in those regions.
Oracle
Stat Increase- Wisdom and Intelligence
Health- 8 + (4xCON)
Background Training Levels- 6
Background Skills- Perception, Resist, Conjure, Fate
Free Training Levels- 2 + (INT)
Blessings- 8 + (2xWIS)
Abilities:
Fate Spinner- 1/day/Wisdom Rank, when an ally makes a Fate Check to remain conscious or alive, you may roll for them instead at +1 Stat rank. If you succeed, they are restored Health equal to your Charisma Rank.
Foresight- 1/day/Wisdom Rank you may flash back to a time where you saw your current situation coming allowing you to have acquired some useful equipment to bring into play in the present. To do this, make a Perception Check with difficulty based on the rarity of the item you wish to produce. You must also retroactively pay for the item or offer your word to repay the debt which may require an Influence Check. The first Check made to use the item are at +2 Stat Rank.
Health- 8 + (4xCON)
Background Training Levels- 6
Background Skills- Perception, Resist, Conjure, Fate
Free Training Levels- 2 + (INT)
Blessings- 8 + (2xWIS)
Abilities:
Fate Spinner- 1/day/Wisdom Rank, when an ally makes a Fate Check to remain conscious or alive, you may roll for them instead at +1 Stat rank. If you succeed, they are restored Health equal to your Charisma Rank.
Foresight- 1/day/Wisdom Rank you may flash back to a time where you saw your current situation coming allowing you to have acquired some useful equipment to bring into play in the present. To do this, make a Perception Check with difficulty based on the rarity of the item you wish to produce. You must also retroactively pay for the item or offer your word to repay the debt which may require an Influence Check. The first Check made to use the item are at +2 Stat Rank.
Poet
Stat Increase- Wisdom and Charisma
Health- 8 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Resist, Perform, Influence
Free Training Levels- 2 + (INT)
Blessings- 10 + (2xWIS)
Abilities:
Teller of Tales- When you enter a town or meet a new group of people, you may make a Perform Check to tell them of the heroic deeds of your party. Doing so improves that towns or groups attitude towards you by one rank and grants all within your party +1 Stat Rank on all Influence, Sensibility, and Fate checks while in that town or with that group.
Epic Recitation- 1/day/Charisma Rank you may recite the feats of you party as a Quick Action in an attempt to strike fear in you enemies. To do this, make an Influence Check against the enemies Challenge Rank. If there are multiple enemies it prioritizes the strongest first. If you succeed, the enemy takes the Afraid condition for 3 rounds. If you fail the next strongest enemy becomes the target of your previous roll and continues down until you succeed. The maximum number of enemies you can effect with each use of this ability is equal to your Perform Training Level.
Health- 8 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Resist, Perform, Influence
Free Training Levels- 2 + (INT)
Blessings- 10 + (2xWIS)
Abilities:
Teller of Tales- When you enter a town or meet a new group of people, you may make a Perform Check to tell them of the heroic deeds of your party. Doing so improves that towns or groups attitude towards you by one rank and grants all within your party +1 Stat Rank on all Influence, Sensibility, and Fate checks while in that town or with that group.
Epic Recitation- 1/day/Charisma Rank you may recite the feats of you party as a Quick Action in an attempt to strike fear in you enemies. To do this, make an Influence Check against the enemies Challenge Rank. If there are multiple enemies it prioritizes the strongest first. If you succeed, the enemy takes the Afraid condition for 3 rounds. If you fail the next strongest enemy becomes the target of your previous roll and continues down until you succeed. The maximum number of enemies you can effect with each use of this ability is equal to your Perform Training Level.
Priest
Stat Increase- Wisdom and Constitution
Health- 12 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Resist, Conjure, Attune
Free Training Levels- 2 + (INT)
Blessings- 8 + (2xWIS)
Abilities:
Blessed- When performing the Prayer Activity, you recover Blessings equal to 3x that Deities Devotion instead of 1x.
Divine Disciple - You gain +2 Stat Ranks on checks made to influence members of your church or anyone with 1 or more Devotion Ranks with the Deity of your church, to perform acts that would honor that Deity.
Health- 12 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Resist, Conjure, Attune
Free Training Levels- 2 + (INT)
Blessings- 8 + (2xWIS)
Abilities:
Blessed- When performing the Prayer Activity, you recover Blessings equal to 3x that Deities Devotion instead of 1x.
Divine Disciple - You gain +2 Stat Ranks on checks made to influence members of your church or anyone with 1 or more Devotion Ranks with the Deity of your church, to perform acts that would honor that Deity.
Sentinel
Stat Increase- Wisdom and Constitution
Health- 24 + (4xCON)
Background Training Levels- 4
Background Skills- Fight, Perception, Resist, Block
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Bodyguard- When adjacent to an ally that is being attacked you may use a free action 1/round to roll a Block or Resist on their behalf.
Die Hard- You may make Endure Checks instead of Fate Checks to remain conscious or alive.
Health- 24 + (4xCON)
Background Training Levels- 4
Background Skills- Fight, Perception, Resist, Block
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Bodyguard- When adjacent to an ally that is being attacked you may use a free action 1/round to roll a Block or Resist on their behalf.
Die Hard- You may make Endure Checks instead of Fate Checks to remain conscious or alive.
Smith
Stat Increase- Strength and Intelligence
Health- 20 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Craft, Attune, Fight
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Master Craftsman- Choose a category of equipment between armor, weapons, and items. whenever you craft something from that category, it gains the Masterwork quality (Durable, Fine, and Enchantable).
Quick Fix- 1/day/Intelligence Rank you may make a Craft Check as a Standard Action to repair a damaged piece of equipment. This allows the equipment to function without the Broken Quality for 1 hour before the equipment will need to be repaired.
Health- 20 + (4xCON)
Background Training Levels- 5
Background Skills- Lore, Craft, Attune, Fight
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Master Craftsman- Choose a category of equipment between armor, weapons, and items. whenever you craft something from that category, it gains the Masterwork quality (Durable, Fine, and Enchantable).
Quick Fix- 1/day/Intelligence Rank you may make a Craft Check as a Standard Action to repair a damaged piece of equipment. This allows the equipment to function without the Broken Quality for 1 hour before the equipment will need to be repaired.
Swashbuckler
Stat Increase- Dexterity and Strength
Health- 16 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Agility, Athletics, Lore
Free Training Levels- 3 + (INT)
Blessings- 4 + (2xWIS)
Abilities:
Daring Maneuver- 1/day/Charisma Rank, when you are in a position to make an Extreme Difficulty Skill Check, add 1 more of your smallest dice being rolled.
Counter Attack- 1/day/Dexterity Rank when you successfully avoid an attack you may use your Quick Action to make an immediate attack at +1 Stat Rank.
Health- 16 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Agility, Athletics, Lore
Free Training Levels- 3 + (INT)
Blessings- 4 + (2xWIS)
Abilities:
Daring Maneuver- 1/day/Charisma Rank, when you are in a position to make an Extreme Difficulty Skill Check, add 1 more of your smallest dice being rolled.
Counter Attack- 1/day/Dexterity Rank when you successfully avoid an attack you may use your Quick Action to make an immediate attack at +1 Stat Rank.
Thief
Stat Increase- Dexterity and Intelligence
Health- 12 + (4xCON)
Background Training Levels- 6
Background Skills- Stealth, Agility, Perception, Craft
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Cat's Grace- Your Movement is increased by 10ft and you may move at full speed while using Stealth and Agility.
Pickpocket- You gain +1 Stat Rank to steal from others. 1/day/Intelligence Rank as a Quick Action you may attempt to steal from an enemy in combat taking 2 components of their loot drop or a specific item you know to be on their person. The enemy still drops 100% of their loot upon defeat even if you took some earlier.
Health- 12 + (4xCON)
Background Training Levels- 6
Background Skills- Stealth, Agility, Perception, Craft
Free Training Levels- 4 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Cat's Grace- Your Movement is increased by 10ft and you may move at full speed while using Stealth and Agility.
Pickpocket- You gain +1 Stat Rank to steal from others. 1/day/Intelligence Rank as a Quick Action you may attempt to steal from an enemy in combat taking 2 components of their loot drop or a specific item you know to be on their person. The enemy still drops 100% of their loot upon defeat even if you took some earlier.
Warrior
Stat Increase- Strength and Constitution
Health- 20 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Block, Power, Precision
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Power Surge- 1/day/Strength Rank you may add 3X your Power Damage Bonus after landing a hit with a physical attack instead of X1.
Battlefield Coordinator- 1/day/Intelligence Rank as a Quick Action you may coordinate with an ally to make a specific combination attack. When you go to perform this attack each of you involved gains +1 Stat Rank to your attack check.
Health- 20 + (4xCON)
Background Training Levels- 5
Background Skills- Fight, Block, Power, Precision
Free Training Levels- 3 + (INT)
Blessings- 2 + (2xWIS)
Abilities:
Power Surge- 1/day/Strength Rank you may add 3X your Power Damage Bonus after landing a hit with a physical attack instead of X1.
Battlefield Coordinator- 1/day/Intelligence Rank as a Quick Action you may coordinate with an ally to make a specific combination attack. When you go to perform this attack each of you involved gains +1 Stat Rank to your attack check.