Acolyte RPG - Character Creation
Stats
Acolytes have 6 Stats:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
With 12 total Ranks to spend, assign each Stat a Rank of 1-5
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
With 12 total Ranks to spend, assign each Stat a Rank of 1-5
Background
Choose a Background that explains what you did before becoming an Acolyte. This will grant you two Bonus Stat Ranks to specified Stats and will influence how you can spend Skill Training Ranks, among other things.
Homeland
Choose a region of Greece your Acolyte calls home. This will grant you your choice of 2 Homeland Traits and some starting Devotion.
Skill Training
Each Stat modifies 3 Skills that branch from it:
Strength
Fight / Athletics / Power
Dexterity
Precision / Agility / Stealth
Constitution
Block / Endure / Resist
Intelligence
Lore / Craft / Attune
Wisdom
Perception / Sensibility / Conjure
Charisma
Influence / Fate / Perform
Your Background grants you a number of Training Ranks to be spent on specific Skills for that Background and a number of Free Training Ranks to be spent on any Skills of your choice. The minimum for Training Levels is 0 and the maximum is 3. Free Training Ranks gained after character creation can only be spent on Skills with 0 TR.
Strength
Fight / Athletics / Power
Dexterity
Precision / Agility / Stealth
Constitution
Block / Endure / Resist
Intelligence
Lore / Craft / Attune
Wisdom
Perception / Sensibility / Conjure
Charisma
Influence / Fate / Perform
Your Background grants you a number of Training Ranks to be spent on specific Skills for that Background and a number of Free Training Ranks to be spent on any Skills of your choice. The minimum for Training Levels is 0 and the maximum is 3. Free Training Ranks gained after character creation can only be spent on Skills with 0 TR.
Allies and Enemies
Each Acolyte makes an Average Difficulty Fate Check to determine if they begin with 1 Ally or 1 Enemy. Roll 1d20 to determine the details:
1- Warrior
2- Sentinel
3- Smith
4- Huntsman
5- Hero
6- Thief
7- Nomad
8- Assassin
9- Swashbuckler
10- Merchant
11- Poet
12- Oracle
13- Druid
14- Muse
15- Priest
16- Monster
17- Monarch
18-20- Deity
1- Warrior
2- Sentinel
3- Smith
4- Huntsman
5- Hero
6- Thief
7- Nomad
8- Assassin
9- Swashbuckler
10- Merchant
11- Poet
12- Oracle
13- Druid
14- Muse
15- Priest
16- Monster
17- Monarch
18-20- Deity
Attributes
Carrying Capacity
The amount of Divine Gifts an Acolyte can have at the ready is limited to their Carrying Capacity which is 5 + Strength Ranks.
Movement
As a single Action, Acolytes can move a distance of 20ft + 5ft / Dexterity Rank.
Health
An Acolyte gains base Health from their Background and then adds 4X their Constitution Rank to calculate their maximum Health.
Free Training Ranks
In addition to the Free Training Ranks granted by your Background, an Acolyte also gain Free Training Ranks equal to their Intelligence Rank. Free Training Ranks can only be applied to skills with 0 TR after character creation.
Blessings
An Acolyte gains a base Blessing total from their Background and adds 2X their Wisdom Ranks to determine their maximum Blessings.
Allies
Each Acolyte begins with 1 Ally or 1 Enemy in addition to a number of Allies equal to their Charisma Ranks.
The amount of Divine Gifts an Acolyte can have at the ready is limited to their Carrying Capacity which is 5 + Strength Ranks.
Movement
As a single Action, Acolytes can move a distance of 20ft + 5ft / Dexterity Rank.
Health
An Acolyte gains base Health from their Background and then adds 4X their Constitution Rank to calculate their maximum Health.
Free Training Ranks
In addition to the Free Training Ranks granted by your Background, an Acolyte also gain Free Training Ranks equal to their Intelligence Rank. Free Training Ranks can only be applied to skills with 0 TR after character creation.
Blessings
An Acolyte gains a base Blessing total from their Background and adds 2X their Wisdom Ranks to determine their maximum Blessings.
Allies
Each Acolyte begins with 1 Ally or 1 Enemy in addition to a number of Allies equal to their Charisma Ranks.
Devotion
Each Acolyte gains 1 Level of Devotion with the 3 Deities of their Homeland along with 3 levels of Devotion they can assign to any Deities of their choice. Devotion Levels have a minimum of 0 and a maximum of 5.
Divine Gifts
Each Acolyte begins with 3 Devotion Levels worth of Divine Gifts. These gifts could be Imbued Artifacts to be Attuned, Sacred Scrolls from which spells are Conjured, or Divine Hymns to be Performed. It is up to the Acolyte what form their starting Divine Gifts take and which Deities they honor.