Harpy Wind Snatcher
Challenge Rank- 2
Health- 8
Movement- 60 Fly , 20 walk
Natural Armor- -1dmg, weak to Bludgeoning - Poison Immunity
Agility DF- HR
Block DF- EA
Endure DF- AV
Resist DF- AV
Attacks
Talon (x2) - You are treated as fighting with two light weapons and can use Quick Actions to attack with your off hand Talons and Standard Actions with your main hand Talons.
DF - AV
dmg- 2 Slashing + AV Endure or become Poisoned
Screech - Quick Action - Target all within 30ft with a terrible shriek
DF - AV
dmg- 2 Sonic + Shaken
Dive - Movement Action - Drop your full movement directly down onto a target, this increases the defense difficulty by 1 for your next talon attack this turn.
Snatch - Quick Action - After landing a successful talon attack, you may grab the target or something they are holding. A single harpy can carry 1 STR worth of targets or any 1 heavy weapon. they cannot carry heavyweight items. To resist the item being taken is an AV Power Check. To resist yourself being carried is a HD Agility Check. Harpies can use stolen items in place of their talon attacks
Loot
10 Drachma
1 Sea Alchemy Component
1 Sea Smithing Component
Health- 8
Movement- 60 Fly , 20 walk
Natural Armor- -1dmg, weak to Bludgeoning - Poison Immunity
Agility DF- HR
Block DF- EA
Endure DF- AV
Resist DF- AV
Attacks
Talon (x2) - You are treated as fighting with two light weapons and can use Quick Actions to attack with your off hand Talons and Standard Actions with your main hand Talons.
DF - AV
dmg- 2 Slashing + AV Endure or become Poisoned
Screech - Quick Action - Target all within 30ft with a terrible shriek
DF - AV
dmg- 2 Sonic + Shaken
Dive - Movement Action - Drop your full movement directly down onto a target, this increases the defense difficulty by 1 for your next talon attack this turn.
Snatch - Quick Action - After landing a successful talon attack, you may grab the target or something they are holding. A single harpy can carry 1 STR worth of targets or any 1 heavy weapon. they cannot carry heavyweight items. To resist the item being taken is an AV Power Check. To resist yourself being carried is a HD Agility Check. Harpies can use stolen items in place of their talon attacks
Loot
10 Drachma
1 Sea Alchemy Component
1 Sea Smithing Component
Harpy Plague Spreader
Challenge Rank- 2
Health- 10
Movement- 60 Fly , 20 walk
Natural Armor- -1dmg, weak to Bludgeoning - Poison Immunity
Agility DF- HR
Block DF- EA
Endure DF- AV
Resist DF- AV
Attacks
Talon (x2) - You are treated as fighting with two light weapons and can use Quick Actions to attack with your off hand Talons and Standard Actions with your main hand Talons.
DF - AV
dmg- 2 Slashing + AV Endure or become Poisoned
Screech - Quick Action - Target all within 30ft with a terrible shriek
DF - AV
dmg- 2 Sonic + Shaken
Sickening Stench - Passive - targets who end their turn within 5ft of are assaulted by a terrible stench
DF - HR Endure
dmg- 1 Poison + Sickened
Plagued Gust - Quick Action - a 30ft cone before you shrivels organic material. This damages wooden and leather items.
DF - AV Resist
dmg - 4 Poison
Loot
10 Drachma
2 Sea Alchemy Components
Health- 10
Movement- 60 Fly , 20 walk
Natural Armor- -1dmg, weak to Bludgeoning - Poison Immunity
Agility DF- HR
Block DF- EA
Endure DF- AV
Resist DF- AV
Attacks
Talon (x2) - You are treated as fighting with two light weapons and can use Quick Actions to attack with your off hand Talons and Standard Actions with your main hand Talons.
DF - AV
dmg- 2 Slashing + AV Endure or become Poisoned
Screech - Quick Action - Target all within 30ft with a terrible shriek
DF - AV
dmg- 2 Sonic + Shaken
Sickening Stench - Passive - targets who end their turn within 5ft of are assaulted by a terrible stench
DF - HR Endure
dmg- 1 Poison + Sickened
Plagued Gust - Quick Action - a 30ft cone before you shrivels organic material. This damages wooden and leather items.
DF - AV Resist
dmg - 4 Poison
Loot
10 Drachma
2 Sea Alchemy Components