Acolyte RPG - Pantheon
Zeus
God of Lightning, Supremacy, Men, and Hospitality
Hospitable / Arrogance
Rival- Hera
Temple- Chalsis
Example Gift
Devotion 1
Thundering Javelin (Attuned)
Charge the Javelin with a Quick Action. On your next attack use Attune to hit. If you succeed, the target takes the weapon damage as Lightning damage and makes a Resist Check to avoid becoming deaf.
Devotion 2
The damage increases by 2d6
Devotion 3
All within 15ft if the hit target make Resist Checks to avoid becoming deaf
Hephaestus
God of Smithing, Volcanoes, Misfortune, and Engineering
Constructive / Resourceful
Rival- Aphrodite
Temple- Thebes
Example Gift
Hammer of the Divine Smith (Attuned)
Devotion 1
As a Quick Action, strike a piece of equipment with the hammer and make an Attune Check. If successful the item loses the damaged quality
Devotion 2
The item loses the Broken and damaged qualities
Devotion 3
The item gains the durable quality for 3 rounds
Athena
Goddess of Wisdom, Defense, Tactics, and Justice
Protective / Tactical
Rival- Dionysus
Temple- Athens
Example Gift
Shield of Faith (Conjured)
Devotion 1
As a Quick Action target an ally within 30ft. On a successful Conjure Check they gain +2 SR to defense vs Curse type attacks and effects for 3 rounds
Devotion 2
The caster can target one additional target or themselves
Devotion 3
The targets also reduce all damage taken by 2 for 3 rounds
Poseidon
God of the Sea, Horses, Water, and Adventure
Restless / Adventurous
Rival- Hestia
Temple- Heraklion
Example Gift
Song of the Wave Bringer (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check, choose a 30ft radius circle of water within sight to become choppy and rough. The effect remain in place until you take a quick action other than maintaining the song
Devotion 2
The water in the circle churns in a way that keeps things in the circle and you may move the circle up to 60ft as a Quick Action and Perform Check that maintains the song
Devotion 3
The circle becomes a vortex that damages vessels and people in the water with 2d6 Bludgeoning damage / round they remain in the circle.
Chaos
Deity of Disorder, Freedom, Madness, and Destruction
Free Spirited / Destructive
Rival- Pan
Temple- Cyclades
Example Gift
Draining Force (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check vs Resist, A random target within 60ft has 2d6 health drained and given to a random party member. This continues until you use a Quick Action other than maintaining the song
Devotion 2
The target makes an Endure Check or takes the drained condition. The caster also makes this check each round the song is maintained
Devotion 3
As a Quick Action that maintains the song you may focus the effect on an enemy of your choice
Hermes
God of Travel, Swiftness, Merchants, and Gossip
Hasty / Gossip
Rival- Artemis
Temple- Thasos
Example Gift
Horn of the Messenger (Attuned)
Devotion 1
As a Quick Action and with a successful Attune Check you may send a mental link with someone you know to be within 10 miles of you. The link lasts 6 hours.
Devotion 2
The range becomes within a region
Devotion 3
You may target a number of people equal to your INT Rank who share the link
Hades
God of The Dead, Riches, The Fall, and Outcasts
Diligent / Jealous
Rival- Demeter
Temple- Corinth
Example Gift
Death Knell (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check vs Resist, all within 30ft take the doomed condition.
Devotion 2
Targets with 10 or less Health take 2d6 curse damage each round you continue the song
Devotion 3
You may exclude allies from the effects
Ares
God of War, Violence, Conquerors, and Bravery
Confrontational / Brave
Rival- Persephone
Temple- Sparta
Example Gift
Spear of the War God (Attuned)
Devotion 1
As a Quick Action, charge the spear. On your next attack made with an Attune Check, deal an additional 3d6 Curse damage.
Devotion 2
As long as your spear is charged, you lose your Movement Actions but your Quick Actions become Standard Actions as long as you use them to attack.
Devotion 3
Targets you hit with the Attune attack make an Endure or gain a crippled limb condition.
Nyx
Goddess of The Night, Astronomy, Curses, and Secrecy
Deceptive / Cautious
Rival- Apollo
Temple- Messenia
Example Gift
Midnight Breeze (Conjured)
Devotion 1
With a successful Conjure Check, as a Quick Action, all non magical flames and light sources within 60ft of you are extinguished and you gain night vision for 3 rounds.
Devotion 2
All targets within the area make a Resist or become Blind
Devotion 3
Gain +2 SR to Stealth Checks for 3 rounds
Hera
Goddess of Women, Marriage, Childbirth, and Vengeance
Vengeful / Suspicious
Rival- Zeus
Temple- Troy
Example Gift
Sinister Secret (Conjured)
Devotion 1
As a ritual downtime activity and a successful Conjure Check you may have the populace of the town you are in begin unknowingly spread a rumor of 10 words or less. After 24 hours, all within the city will know the rumor.
Devotion 2
The rumor is spread in just 1 hour
Devotion 3
The town you target can be within the region
Aphrodite
Goddess of Love, Beauty, Art, and Fertility
Vain / Seductive
Rival- Hephaestus
Temple- Lesbos
Example Gift
Enchanted Lace (Attuned)
Devotion 1
As a quick action and with a successful Attune Check you may charge the lace. On your next Influence Check made to seduce, the target becomes Enthralled.
Devotion 2
While charged, the lace grants you +1 SR to Charisma based Skill Checks but you cannot make attacks
Devotion 3
Enthralled targets gain +1 SR to defend you
Dionysus
God of Wine, Poetry, Fortune, and Poison
Optimistic / Forgetful
Rival- Athena
Temple- Dalaman
Example Gift
Ever-flowing Goblet (Attuned)
Devotion 1
As a Quick Action and Attune Check the goblet is filled with your choice of water or wine.
Devotion 2
The effect applies to all empty vessels within 30ft
Devotion 3
All who drink once from the wine it produces make a Resist or become intoxicated
Demeter
Goddess of Winter, The Harvest, Earth, and Ice
Greedy / Cold
Rival- Hades
Temple- Larissa
Example Gift
Blighting Frost (Conjured)
Devotion 1
As a ritual downtime activity and with a Conjure Check, the area surrounding you by 1 mile becomes cold with winter winds and blustery snow for 24 hours.
Devotion 2
All within the area are treated as Freezing unless they pass an Endure Check
Devotion 3
The duration becomes 1 week
Persephone
Goddess of Spring, Growth, Wind, and Empathy
Patient / Empathetic
Rival- Ares
Temple- Molossia
Example Gift
Song of Spring (Performed)
Devotion 1
As a Quick Action and with a Perform Check, all plant life around you blooms and bears excessive fruit
Devotion 2
All who eat of the fruit while you maintain the song heal 2d6 health
Devotion 3
If thrown, the fruit deals 1d6 Poison damage to hit targets that you declare as enemies
Apollo
God of The Sun, Trained Music, Prophecy, and Healing
Caring / Dutiful
Rival- Nyx
Temple- Delphi
Example Gift
Healing Rod (Attuned)
Devotion 1
As a quick action and an Attune check, charge the rod. As a standard action you may use Attune to heal someone you touch 3d6 Health
Devotion 2
While charged, the rod knocks enemies back 15ft when used to attack but cannot deal damage
Devotion 3
The rods healing range is 30ft
Hestia
Goddess of Fire, Sacrifice, Purity, and Summer
Pure / Sacrificial
Rival- Poseidon
Temple- Olynthus
Example Gift
Sacrifice to the Flame (Conjured)
Devotion 1
As a ritual downtime activity, make a Conjure Check. all who accompany you in the ritual lose 10 maximum health but gain +2 SR to defend against Fire attacks and effects for 24 hours
Devotion 2
They become immune to fire
Devotion 3
Fire damage they deal has +3 damage added
Artemis
Goddess of The Hunt, The Moon, Survival, and Archery
Determined / Observant
Rival- Hermes
Temple- Kavala
Example Gift
Serenade to the Huntress (Performed)
Devotion 1
As a comfort downtime activity, all amongst you have their weapons treated as honed
Devotion 2
All gain +2 SR on Perception to track
Devotion 3
Identify a target during the downtime, all deal +2 damage to that target for 24 hours
Pan
God of Animals, Forests, Rustic Music, and Balance
Wild / Respectful to Nature
Rival- Chaos
Temple- Elbasan
Example Gift
Pipes of the Wild One (Attuned)
Devotion 1
As a comfort downtime activity, choose a type of animal, all of that species within 1 mile come to you if they can and are treated as domesticated for 6 hours.
Devotion 2
Athletics and Sensibility Checks made to ride and handle them are at +1 SR to all who interact with them
Devotion 3
Duration becomes 24 hours
God of Lightning, Supremacy, Men, and Hospitality
Hospitable / Arrogance
Rival- Hera
Temple- Chalsis
Example Gift
Devotion 1
Thundering Javelin (Attuned)
Charge the Javelin with a Quick Action. On your next attack use Attune to hit. If you succeed, the target takes the weapon damage as Lightning damage and makes a Resist Check to avoid becoming deaf.
Devotion 2
The damage increases by 2d6
Devotion 3
All within 15ft if the hit target make Resist Checks to avoid becoming deaf
Hephaestus
God of Smithing, Volcanoes, Misfortune, and Engineering
Constructive / Resourceful
Rival- Aphrodite
Temple- Thebes
Example Gift
Hammer of the Divine Smith (Attuned)
Devotion 1
As a Quick Action, strike a piece of equipment with the hammer and make an Attune Check. If successful the item loses the damaged quality
Devotion 2
The item loses the Broken and damaged qualities
Devotion 3
The item gains the durable quality for 3 rounds
Athena
Goddess of Wisdom, Defense, Tactics, and Justice
Protective / Tactical
Rival- Dionysus
Temple- Athens
Example Gift
Shield of Faith (Conjured)
Devotion 1
As a Quick Action target an ally within 30ft. On a successful Conjure Check they gain +2 SR to defense vs Curse type attacks and effects for 3 rounds
Devotion 2
The caster can target one additional target or themselves
Devotion 3
The targets also reduce all damage taken by 2 for 3 rounds
Poseidon
God of the Sea, Horses, Water, and Adventure
Restless / Adventurous
Rival- Hestia
Temple- Heraklion
Example Gift
Song of the Wave Bringer (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check, choose a 30ft radius circle of water within sight to become choppy and rough. The effect remain in place until you take a quick action other than maintaining the song
Devotion 2
The water in the circle churns in a way that keeps things in the circle and you may move the circle up to 60ft as a Quick Action and Perform Check that maintains the song
Devotion 3
The circle becomes a vortex that damages vessels and people in the water with 2d6 Bludgeoning damage / round they remain in the circle.
Chaos
Deity of Disorder, Freedom, Madness, and Destruction
Free Spirited / Destructive
Rival- Pan
Temple- Cyclades
Example Gift
Draining Force (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check vs Resist, A random target within 60ft has 2d6 health drained and given to a random party member. This continues until you use a Quick Action other than maintaining the song
Devotion 2
The target makes an Endure Check or takes the drained condition. The caster also makes this check each round the song is maintained
Devotion 3
As a Quick Action that maintains the song you may focus the effect on an enemy of your choice
Hermes
God of Travel, Swiftness, Merchants, and Gossip
Hasty / Gossip
Rival- Artemis
Temple- Thasos
Example Gift
Horn of the Messenger (Attuned)
Devotion 1
As a Quick Action and with a successful Attune Check you may send a mental link with someone you know to be within 10 miles of you. The link lasts 6 hours.
Devotion 2
The range becomes within a region
Devotion 3
You may target a number of people equal to your INT Rank who share the link
Hades
God of The Dead, Riches, The Fall, and Outcasts
Diligent / Jealous
Rival- Demeter
Temple- Corinth
Example Gift
Death Knell (Performed)
Devotion 1
As a Quick Action and with a successful Perform Check vs Resist, all within 30ft take the doomed condition.
Devotion 2
Targets with 10 or less Health take 2d6 curse damage each round you continue the song
Devotion 3
You may exclude allies from the effects
Ares
God of War, Violence, Conquerors, and Bravery
Confrontational / Brave
Rival- Persephone
Temple- Sparta
Example Gift
Spear of the War God (Attuned)
Devotion 1
As a Quick Action, charge the spear. On your next attack made with an Attune Check, deal an additional 3d6 Curse damage.
Devotion 2
As long as your spear is charged, you lose your Movement Actions but your Quick Actions become Standard Actions as long as you use them to attack.
Devotion 3
Targets you hit with the Attune attack make an Endure or gain a crippled limb condition.
Nyx
Goddess of The Night, Astronomy, Curses, and Secrecy
Deceptive / Cautious
Rival- Apollo
Temple- Messenia
Example Gift
Midnight Breeze (Conjured)
Devotion 1
With a successful Conjure Check, as a Quick Action, all non magical flames and light sources within 60ft of you are extinguished and you gain night vision for 3 rounds.
Devotion 2
All targets within the area make a Resist or become Blind
Devotion 3
Gain +2 SR to Stealth Checks for 3 rounds
Hera
Goddess of Women, Marriage, Childbirth, and Vengeance
Vengeful / Suspicious
Rival- Zeus
Temple- Troy
Example Gift
Sinister Secret (Conjured)
Devotion 1
As a ritual downtime activity and a successful Conjure Check you may have the populace of the town you are in begin unknowingly spread a rumor of 10 words or less. After 24 hours, all within the city will know the rumor.
Devotion 2
The rumor is spread in just 1 hour
Devotion 3
The town you target can be within the region
Aphrodite
Goddess of Love, Beauty, Art, and Fertility
Vain / Seductive
Rival- Hephaestus
Temple- Lesbos
Example Gift
Enchanted Lace (Attuned)
Devotion 1
As a quick action and with a successful Attune Check you may charge the lace. On your next Influence Check made to seduce, the target becomes Enthralled.
Devotion 2
While charged, the lace grants you +1 SR to Charisma based Skill Checks but you cannot make attacks
Devotion 3
Enthralled targets gain +1 SR to defend you
Dionysus
God of Wine, Poetry, Fortune, and Poison
Optimistic / Forgetful
Rival- Athena
Temple- Dalaman
Example Gift
Ever-flowing Goblet (Attuned)
Devotion 1
As a Quick Action and Attune Check the goblet is filled with your choice of water or wine.
Devotion 2
The effect applies to all empty vessels within 30ft
Devotion 3
All who drink once from the wine it produces make a Resist or become intoxicated
Demeter
Goddess of Winter, The Harvest, Earth, and Ice
Greedy / Cold
Rival- Hades
Temple- Larissa
Example Gift
Blighting Frost (Conjured)
Devotion 1
As a ritual downtime activity and with a Conjure Check, the area surrounding you by 1 mile becomes cold with winter winds and blustery snow for 24 hours.
Devotion 2
All within the area are treated as Freezing unless they pass an Endure Check
Devotion 3
The duration becomes 1 week
Persephone
Goddess of Spring, Growth, Wind, and Empathy
Patient / Empathetic
Rival- Ares
Temple- Molossia
Example Gift
Song of Spring (Performed)
Devotion 1
As a Quick Action and with a Perform Check, all plant life around you blooms and bears excessive fruit
Devotion 2
All who eat of the fruit while you maintain the song heal 2d6 health
Devotion 3
If thrown, the fruit deals 1d6 Poison damage to hit targets that you declare as enemies
Apollo
God of The Sun, Trained Music, Prophecy, and Healing
Caring / Dutiful
Rival- Nyx
Temple- Delphi
Example Gift
Healing Rod (Attuned)
Devotion 1
As a quick action and an Attune check, charge the rod. As a standard action you may use Attune to heal someone you touch 3d6 Health
Devotion 2
While charged, the rod knocks enemies back 15ft when used to attack but cannot deal damage
Devotion 3
The rods healing range is 30ft
Hestia
Goddess of Fire, Sacrifice, Purity, and Summer
Pure / Sacrificial
Rival- Poseidon
Temple- Olynthus
Example Gift
Sacrifice to the Flame (Conjured)
Devotion 1
As a ritual downtime activity, make a Conjure Check. all who accompany you in the ritual lose 10 maximum health but gain +2 SR to defend against Fire attacks and effects for 24 hours
Devotion 2
They become immune to fire
Devotion 3
Fire damage they deal has +3 damage added
Artemis
Goddess of The Hunt, The Moon, Survival, and Archery
Determined / Observant
Rival- Hermes
Temple- Kavala
Example Gift
Serenade to the Huntress (Performed)
Devotion 1
As a comfort downtime activity, all amongst you have their weapons treated as honed
Devotion 2
All gain +2 SR on Perception to track
Devotion 3
Identify a target during the downtime, all deal +2 damage to that target for 24 hours
Pan
God of Animals, Forests, Rustic Music, and Balance
Wild / Respectful to Nature
Rival- Chaos
Temple- Elbasan
Example Gift
Pipes of the Wild One (Attuned)
Devotion 1
As a comfort downtime activity, choose a type of animal, all of that species within 1 mile come to you if they can and are treated as domesticated for 6 hours.
Devotion 2
Athletics and Sensibility Checks made to ride and handle them are at +1 SR to all who interact with them
Devotion 3
Duration becomes 24 hours