Welcome to Earth: 2024
History of the Future
2012- Naunjai come to harvest earth's resources and are fought to near extinction.
2013- ISAP(inter-solar access portal) developed by Eva Corp. using recovered Naunjai technologies. used to visit surviving Naunjai on Naru Beta to strengthen diplomacy.
2015- Naunjai threatened by Gemini and request military support from earth. request is denied by gov. due to lack of funds and focus on war in Iraq.
2015- Naru Beta is attacked and taken over by Gemini. Naunjai made slaves
2016- eva corp. runs recon expedition to Naru Beta. all 78 participants killed. Eva corp. shut down by gov.
2018- war in Iraq ends with nuclear bombing of 4 major cities of Iraq.
2019- upper corps take high positions in government
2020- eva corp is reinstated and trying to redeme titile.
Nov 13 2020- original party disappears
early 2021- black belt inc becomes top corp in China, Japan, and US due to stolen eva corp and sentinel corp techs
late 2021- eva corp is disbanded and members are being hunted down for treasonous acts of communication with nunjai.
2022- forced gov funding of black belt causes exponential increase in tech advances resulting in: AVs, body armors, laser weapons, plasma weapons, cybernetics...
2023- upper corps create their own militias armed with new techs and are waging war against US government for power
2024- in last ditch effort,FBI launches investigation of missing party from san fran in hopes to gain support from disbanded eva corp members and obtain
technologies to win the war
((NEW))
2025- the Diablos gang is exterminated by Sentinal Corp efforts
2026- spies in Sentinal corp sabotage attack against Black Belt and party is captured or killed.
2026- last ditch efforts of Murphy save members and go into hiding while Black Belt takes control of west coast.
2026- the america gov tries to take back control with back of the people who see Black Belt as a larger threat.
2027- minor victories for the US, borders are being drawn on coastal states. Sentinal corp coming out of hiding with new backing and funding from the national gov
2027- new HQ for Sentinal in New Orleans under cover, members mental trauma fading thanks to brain dance therapy
2028- Sentinal accepts offer from US to continue work against Black Belt and crime corps all over with primary mission to uncover truth about the fate of Eva corp
Major Corperations:
Eva Corp.- exploration, technology, space
(Sacramento)
head- Dr. Marcus Reams
- researches technologies to reopen the ISAP and reinstate diplomacy with Naunjai
accomplishment- creation of the ISAP
Black Belt inc.- weapons, military, security
(Tokyo)
head- Yori Isunami
-supplies most nations with top of the line fire arms
accomplishment- creation and mass production of the Dragon's Breath and other rifles
Sentinal inc.- weapons, law enforcement, security
(San Francisco)
head- Anthony J. Murphy
- engineers new technologies for law enforcement
accomplishment- creation of the I22 RCAM unit (robotic combat assistance mech.)
Mitzurri inc.- all aspects, mostly underground
(las Vegas)
head- Kyo Mitzurri
- makes deals with higher corps, works closely with black belt
accomplishment- none known
NPCs
Sentinel Corp
Anthony J. Murphy- head of Sentinel inc., created I22 RCAM unit (40)
Stephenie Stevens- occupation unknown (works for sentinel inc) att=10, found at range (24)
Tom Carter- computer tech specialist for I22 project (26)
Edward smith- corp mechanic (39)
Angelica burton- med tech from NY hired by sentinel for on field drug analysis
Simon Green- president of sales and technical gear (36)
Ron Kelly- surveillance technician for sentinel corp (41)
S.F.P.D.
Sargent Nathan Bradley- san fran police chief (46)
Deputy Alfred Groose- top of class in accademy and bradleys butt kisser (27)
Officer Oliver Marth- secretive solitary cop. new (31)
San Francisco's most wanted
(X= Cast Redding- criminal fixer responsible for assassination of prior governor of CA
Sin-minor drug lord residing in san fran (29)
Eva Corp.
Dr. Marcus Reams- head of Eva Corp. responsible for failed recon attempt. struggling to find willing experts (43)
Eliot Simmons- head of russian intel dpt. in Eva corp. in Nome Alaska (28)
Black Belt and Mitzurri inc.
Yori Isunami- head of Black Belt inc., feared due to great power in govs. (30)
Kyo Mitzurri- head of Mitzurri Inc. cousin to Yori Isunami (26)
Dawnstar Clan
Xander Dawnstar- head of dawn star clan. wanted for raid of oakland (40)
Valarie dawnstar- wife of xander (38)
mitch DS- mechanic for the clan. wanted for grand theft auto (24)
pike DS- solo for clan (17)
(X= sam ds- uncle to gene, deals bikes and drugs in mexico city, had house in Toluca (46)
Kyto ds- deals with spy work for clan in mexico, disaperaed after death of sam(26)
Italian Mafia (Scoleta Family)
Vinny Scoleta- head of family and uncle to main line (53)
Donny Scoleta- vinny's son and pride and joy (26)
Ricky Scoleta- sibling , head of weapons deals (33)
Alexa Scoleta- sibling , head of prostitution (28)
Maria Scoleta- sibling , Head of drug deals (28)
Mario Scoleta- sibling, head of smuggling and theft (26)
Vito Scoleta- head of protection (25)
Valdo Adrie- 2nd in command under Vito in protection (22)
(X= Marco Scoleta- sibling, killed by Marconi family (18)
Louie Scoleta- sibling in training (16)
Italian Mafia (Marconi Family)
Eddie Marconi- head, hates scoleta fam for getting in way of expansion (44)
Freddie Marconi- son, head hunter and top assassin (23)
El Diablos
(X= Hernando Mancherez- gang leader of the Diablos. tortured Xander DS, killed by gene
(X= Linda Mancherez- Hernandos daughter and 2nd gang leader, seeking revenge for father
(X= Pancho - 3rd gang leader, disloyal
Russian Mafia
Dimitri Stalfos- major member of Russian mafia. 3rd in command based in Moscow. assassinated czar
Seattle Independents
Lee Miller- loyal young assistant to Carlyle, protective (17)
2012- Naunjai come to harvest earth's resources and are fought to near extinction.
2013- ISAP(inter-solar access portal) developed by Eva Corp. using recovered Naunjai technologies. used to visit surviving Naunjai on Naru Beta to strengthen diplomacy.
2015- Naunjai threatened by Gemini and request military support from earth. request is denied by gov. due to lack of funds and focus on war in Iraq.
2015- Naru Beta is attacked and taken over by Gemini. Naunjai made slaves
2016- eva corp. runs recon expedition to Naru Beta. all 78 participants killed. Eva corp. shut down by gov.
2018- war in Iraq ends with nuclear bombing of 4 major cities of Iraq.
2019- upper corps take high positions in government
2020- eva corp is reinstated and trying to redeme titile.
Nov 13 2020- original party disappears
early 2021- black belt inc becomes top corp in China, Japan, and US due to stolen eva corp and sentinel corp techs
late 2021- eva corp is disbanded and members are being hunted down for treasonous acts of communication with nunjai.
2022- forced gov funding of black belt causes exponential increase in tech advances resulting in: AVs, body armors, laser weapons, plasma weapons, cybernetics...
2023- upper corps create their own militias armed with new techs and are waging war against US government for power
2024- in last ditch effort,FBI launches investigation of missing party from san fran in hopes to gain support from disbanded eva corp members and obtain
technologies to win the war
((NEW))
2025- the Diablos gang is exterminated by Sentinal Corp efforts
2026- spies in Sentinal corp sabotage attack against Black Belt and party is captured or killed.
2026- last ditch efforts of Murphy save members and go into hiding while Black Belt takes control of west coast.
2026- the america gov tries to take back control with back of the people who see Black Belt as a larger threat.
2027- minor victories for the US, borders are being drawn on coastal states. Sentinal corp coming out of hiding with new backing and funding from the national gov
2027- new HQ for Sentinal in New Orleans under cover, members mental trauma fading thanks to brain dance therapy
2028- Sentinal accepts offer from US to continue work against Black Belt and crime corps all over with primary mission to uncover truth about the fate of Eva corp
Major Corperations:
Eva Corp.- exploration, technology, space
(Sacramento)
head- Dr. Marcus Reams
- researches technologies to reopen the ISAP and reinstate diplomacy with Naunjai
accomplishment- creation of the ISAP
Black Belt inc.- weapons, military, security
(Tokyo)
head- Yori Isunami
-supplies most nations with top of the line fire arms
accomplishment- creation and mass production of the Dragon's Breath and other rifles
Sentinal inc.- weapons, law enforcement, security
(San Francisco)
head- Anthony J. Murphy
- engineers new technologies for law enforcement
accomplishment- creation of the I22 RCAM unit (robotic combat assistance mech.)
Mitzurri inc.- all aspects, mostly underground
(las Vegas)
head- Kyo Mitzurri
- makes deals with higher corps, works closely with black belt
accomplishment- none known
NPCs
Sentinel Corp
Anthony J. Murphy- head of Sentinel inc., created I22 RCAM unit (40)
Stephenie Stevens- occupation unknown (works for sentinel inc) att=10, found at range (24)
Tom Carter- computer tech specialist for I22 project (26)
Edward smith- corp mechanic (39)
Angelica burton- med tech from NY hired by sentinel for on field drug analysis
Simon Green- president of sales and technical gear (36)
Ron Kelly- surveillance technician for sentinel corp (41)
S.F.P.D.
Sargent Nathan Bradley- san fran police chief (46)
Deputy Alfred Groose- top of class in accademy and bradleys butt kisser (27)
Officer Oliver Marth- secretive solitary cop. new (31)
San Francisco's most wanted
(X= Cast Redding- criminal fixer responsible for assassination of prior governor of CA
Sin-minor drug lord residing in san fran (29)
Eva Corp.
Dr. Marcus Reams- head of Eva Corp. responsible for failed recon attempt. struggling to find willing experts (43)
Eliot Simmons- head of russian intel dpt. in Eva corp. in Nome Alaska (28)
Black Belt and Mitzurri inc.
Yori Isunami- head of Black Belt inc., feared due to great power in govs. (30)
Kyo Mitzurri- head of Mitzurri Inc. cousin to Yori Isunami (26)
Dawnstar Clan
Xander Dawnstar- head of dawn star clan. wanted for raid of oakland (40)
Valarie dawnstar- wife of xander (38)
mitch DS- mechanic for the clan. wanted for grand theft auto (24)
pike DS- solo for clan (17)
(X= sam ds- uncle to gene, deals bikes and drugs in mexico city, had house in Toluca (46)
Kyto ds- deals with spy work for clan in mexico, disaperaed after death of sam(26)
Italian Mafia (Scoleta Family)
Vinny Scoleta- head of family and uncle to main line (53)
Donny Scoleta- vinny's son and pride and joy (26)
Ricky Scoleta- sibling , head of weapons deals (33)
Alexa Scoleta- sibling , head of prostitution (28)
Maria Scoleta- sibling , Head of drug deals (28)
Mario Scoleta- sibling, head of smuggling and theft (26)
Vito Scoleta- head of protection (25)
Valdo Adrie- 2nd in command under Vito in protection (22)
(X= Marco Scoleta- sibling, killed by Marconi family (18)
Louie Scoleta- sibling in training (16)
Italian Mafia (Marconi Family)
Eddie Marconi- head, hates scoleta fam for getting in way of expansion (44)
Freddie Marconi- son, head hunter and top assassin (23)
El Diablos
(X= Hernando Mancherez- gang leader of the Diablos. tortured Xander DS, killed by gene
(X= Linda Mancherez- Hernandos daughter and 2nd gang leader, seeking revenge for father
(X= Pancho - 3rd gang leader, disloyal
Russian Mafia
Dimitri Stalfos- major member of Russian mafia. 3rd in command based in Moscow. assassinated czar
Seattle Independents
Lee Miller- loyal young assistant to Carlyle, protective (17)
Special equipment
A.P.P.Ex. Suit model P13 (Advanced Personalized Performance Excelerator )
cost=20,000
body=12
armor=15
magnetic configuration
5 minute dawning
-2 refl
-4 athletics
-2 MA
5ft jump height/ 20ft distance
custom color options (base/accent)
-base: white, black, silver, d green, d blue, yellow
-accent: white, black, red, green, blue, gold, pink
personalized fit
tech based
attachment areas:
2 head, 1 back, 1 right wrist, 1 lower legs, 1 core
body=12
armor=15
magnetic configuration
5 minute dawning
-2 refl
-4 athletics
-2 MA
5ft jump height/ 20ft distance
custom color options (base/accent)
-base: white, black, silver, d green, d blue, yellow
-accent: white, black, red, green, blue, gold, pink
personalized fit
tech based
attachment areas:
2 head, 1 back, 1 right wrist, 1 lower legs, 1 core
A.P.P.Ex Suit model P14
cost=25,000
body= 15
armor= 18
magnetic configuration
6 minute dawning
-4 reflex
-6 athletics
-4 MA
5ft jump height/ 10ft distance
custom color options (base)
-base: silver, black, white, dark blue, dark red, dark green, digital camo(green, tan)
universal fit
tech based
attachment areas:
2 head, 2 back, 2 wrists, 2 upper legs, 1 lower legs, 1 core, 1 right shoulder, 1 chest
body= 15
armor= 18
magnetic configuration
6 minute dawning
-4 reflex
-6 athletics
-4 MA
5ft jump height/ 10ft distance
custom color options (base)
-base: silver, black, white, dark blue, dark red, dark green, digital camo(green, tan)
universal fit
tech based
attachment areas:
2 head, 2 back, 2 wrists, 2 upper legs, 1 lower legs, 1 core, 1 right shoulder, 1 chest
A.P.P.Ex. Suit model P12
cost= 25,000
body=8
armor= 12
magnetic configuration
1 minute dawning
+2 ref
+8 athletics
+2 MA
20ft jump height, 40 ft distance
custom color options(base, accent always silver)
-base: black, white, d green, d blue, d red, purple
personalized fit
tech based
attachment areas:
1 head, 1 back, 1 right wrist, 1 core, 1 lower legs
body=8
armor= 12
magnetic configuration
1 minute dawning
+2 ref
+8 athletics
+2 MA
20ft jump height, 40 ft distance
custom color options(base, accent always silver)
-base: black, white, d green, d blue, d red, purple
personalized fit
tech based
attachment areas:
1 head, 1 back, 1 right wrist, 1 core, 1 lower legs
A.P.P.Ex ZERO Suit
cost: 5000
body: unchanged
armor: 10
configuration: nylon/titanium mesh
30 sec dawning
custom color options:base/accent
base or accent: any color
attachment areas:
1 back, 2 wrists, 1 core, 1 lower legs, 2 upper legs
body: unchanged
armor: 10
configuration: nylon/titanium mesh
30 sec dawning
custom color options:base/accent
base or accent: any color
attachment areas:
1 back, 2 wrists, 1 core, 1 lower legs, 2 upper legs
A.P.P.Ex Suit model R1
cost:30,000
body: 14
armor: 20
mechanical config.
1 round dawning
-2 reflex
-4 athletics
-4 MA
10ft jump height, 20ft distance
universal fit
all come in shown color
attachment areas:
1 head(visor only), 2 wrists, 1 chest, 1 back, 2 upper legs, 1 lower legs, 1 right shoulder, 1 core
body: 14
armor: 20
mechanical config.
1 round dawning
-2 reflex
-4 athletics
-4 MA
10ft jump height, 20ft distance
universal fit
all come in shown color
attachment areas:
1 head(visor only), 2 wrists, 1 chest, 1 back, 2 upper legs, 1 lower legs, 1 right shoulder, 1 core
A.P.P.Ex Prowler
Cost: 7000
body: +2
armor: 12
configuration: combination
1 minute dawning
custom color options: base / accent
+2 reflex
+2 MA
attachment areas: 1 head, 1 wrist, 1 core
Cost: 7000
body: +2
armor: 12
configuration: combination
1 minute dawning
custom color options: base / accent
+2 reflex
+2 MA
attachment areas: 1 head, 1 wrist, 1 core
A.P.P.Ex. personalized combat equipment
0 = zero suit or prowler only, anything that says hidden normally would not be hidden on a zero suit
+= not available for zero suit
s = stacks with other add-on (can only have up to 2 stacking parts and one non stacking in any given area)
/ = upgrade for above item
head
s- thermal vision (one surface pass) 1200
/- mulit surface pass (passes 2 walls) 700
s- silencing seal (only heard on com) 700
s- respratory analizer and filter (identifies and protects against gasses) 800
s- improved armor (sp +2, -2 awareness) 1000
s- infra-red vision (no surface pass) 500
s-VGL (visually guided lock) mini missile- (+5 on shot, 10ft radius, 3d10 dmg, range 400m, rof-1, #shots 1) 1200
s- reflex analizer- 30ft viewing range, 80% accurate at reading targets next action and gives you+3 to act on it, 3000
/- increased reception range, range is now 90ft, 1000
NEW-
back
- dual mono katanas (always exposed and held on magneticaly) 2000
- thrust core (5 bursts of 30ft in one direction) 2300
+- cell repair med tank with usage hose (heals 1 wound state / round of use, holds 10 rounds of use) 7500
- arcing long range missile launcher (launches single missile 100-800m, accuracy variable 10ft) 2200
-dual secondary box mags( for any heavy rifle or grenade launcher) 600
- parachute (single use until refill, easy detach) 800
- dual spy pods( hover silently, size of golf ball, 1 mile range, constant vid feed 4000
/- claws, can apply 5 lbs of force and carry 1 lb, 300
/- tazer, pod omits a jolt of tazing energy on contact with 1 target/ day, body dc= 18 , 2000
shoulder
- siren 50
- spot light(200 ft range) 100
- VGL rpg-(+5 hit, 15ft radius, 4d10dmg, range 500m, rof- 1, #shots-3) 2000
- self aware light battlement-( any med smg can be attached and acts on its own at +15 to hit and +10 awareness)
single wrist
- mini flame thrower (30ft/10ft range, 4d10 fire dmg, 3 uses) 3000
- high power flash illuminator ( works as flash blinder in dark, or flashlight) 700
- punch thruster (increases punch dmg to 1d6+srt bonus, if you miss you have 20% chance to take 1d3) 800
- mono knife stable blade (remains hidden until used, takes brawling skill, subs punch dmg for knife) 500
- EMP grasp (one grabbed target takes 1 emp charge, 1 charge / refill) 1000
+- locking grip (locks grip with 1000 lbs of force, to release hit button on wrist) 900
- tech tool dispenser (10 gadgets from lock picks to usb ports) 200
- mini missile( hidden until use) 700
- medical tool dispenser (10 tools) 250
- mono knife(hidden) 200
- tazer bolt launcher( range 30ft, #shots 3, rof 1)stopped by armor, 2000
upper leg
- mono knife(hidden) 200
- pistol (hidden) 500
- grenade holder (hidden, holds one grenade) 300
- tri-grenade holder( not hidden) 500
- medical tool dispenser (10 tools) 250
- energy blade holder (hidden, holds one sword) 4000
lower legs
- jump thrusters (increase jump hight by 20 ft or distance by 60ft, requires 1 round charge up, 3 uses / refill) 2000
+- tread activators (boaring treads hold against impact or force until released) 1100
- poison barbs (armor piercing barbs on shins deliver sleep poison to kicked opponents, 1 use/leg/refil) 1800
s- improved armor(sp +2, -1 MA) 1500
-sprint thrusters( holds a total of 6 rounds of thrust giving user MA+6) 1500
0- hover thrusters( you hover silently 3 inches above a solid surface for 40 rds a day, +2 MA and athletics 3000
+- impact shocks, reduce falling damage by 50ft, 1000
core
s- emp resister( has 60% success rate for resisting an emp charge) 2000
s- fire resistant sealant (fire is no longer treated as armor piercing dmg) 1500
- embedded cell repair analysis( heals you 1 health / round, total of 20 rounds of use/ refill) 3000
s+- De magnetize resister( 60% chance of resisting a reverse magnetic charge) 3000
s- personal fire wall surveillance ( alerts user to attempted hacks in area and gives suit a jammer) 1000
s- electric shock insulator( protects against all electric dmg) 2500
0- chameleon pixel alternator( minor invisibility +15 stealth) disables for the day when you take damage, usable for 20 rounds/day 2000, 40/day 3500
- heat suppress0r core, full time, 3000
- NEW- radar suppressor, full time, cannot be tracked by gps, 4000
+= not available for zero suit
s = stacks with other add-on (can only have up to 2 stacking parts and one non stacking in any given area)
/ = upgrade for above item
head
s- thermal vision (one surface pass) 1200
/- mulit surface pass (passes 2 walls) 700
s- silencing seal (only heard on com) 700
s- respratory analizer and filter (identifies and protects against gasses) 800
s- improved armor (sp +2, -2 awareness) 1000
s- infra-red vision (no surface pass) 500
s-VGL (visually guided lock) mini missile- (+5 on shot, 10ft radius, 3d10 dmg, range 400m, rof-1, #shots 1) 1200
s- reflex analizer- 30ft viewing range, 80% accurate at reading targets next action and gives you+3 to act on it, 3000
/- increased reception range, range is now 90ft, 1000
NEW-
back
- dual mono katanas (always exposed and held on magneticaly) 2000
- thrust core (5 bursts of 30ft in one direction) 2300
+- cell repair med tank with usage hose (heals 1 wound state / round of use, holds 10 rounds of use) 7500
- arcing long range missile launcher (launches single missile 100-800m, accuracy variable 10ft) 2200
-dual secondary box mags( for any heavy rifle or grenade launcher) 600
- parachute (single use until refill, easy detach) 800
- dual spy pods( hover silently, size of golf ball, 1 mile range, constant vid feed 4000
/- claws, can apply 5 lbs of force and carry 1 lb, 300
/- tazer, pod omits a jolt of tazing energy on contact with 1 target/ day, body dc= 18 , 2000
shoulder
- siren 50
- spot light(200 ft range) 100
- VGL rpg-(+5 hit, 15ft radius, 4d10dmg, range 500m, rof- 1, #shots-3) 2000
- self aware light battlement-( any med smg can be attached and acts on its own at +15 to hit and +10 awareness)
single wrist
- mini flame thrower (30ft/10ft range, 4d10 fire dmg, 3 uses) 3000
- high power flash illuminator ( works as flash blinder in dark, or flashlight) 700
- punch thruster (increases punch dmg to 1d6+srt bonus, if you miss you have 20% chance to take 1d3) 800
- mono knife stable blade (remains hidden until used, takes brawling skill, subs punch dmg for knife) 500
- EMP grasp (one grabbed target takes 1 emp charge, 1 charge / refill) 1000
+- locking grip (locks grip with 1000 lbs of force, to release hit button on wrist) 900
- tech tool dispenser (10 gadgets from lock picks to usb ports) 200
- mini missile( hidden until use) 700
- medical tool dispenser (10 tools) 250
- mono knife(hidden) 200
- tazer bolt launcher( range 30ft, #shots 3, rof 1)stopped by armor, 2000
upper leg
- mono knife(hidden) 200
- pistol (hidden) 500
- grenade holder (hidden, holds one grenade) 300
- tri-grenade holder( not hidden) 500
- medical tool dispenser (10 tools) 250
- energy blade holder (hidden, holds one sword) 4000
lower legs
- jump thrusters (increase jump hight by 20 ft or distance by 60ft, requires 1 round charge up, 3 uses / refill) 2000
+- tread activators (boaring treads hold against impact or force until released) 1100
- poison barbs (armor piercing barbs on shins deliver sleep poison to kicked opponents, 1 use/leg/refil) 1800
s- improved armor(sp +2, -1 MA) 1500
-sprint thrusters( holds a total of 6 rounds of thrust giving user MA+6) 1500
0- hover thrusters( you hover silently 3 inches above a solid surface for 40 rds a day, +2 MA and athletics 3000
+- impact shocks, reduce falling damage by 50ft, 1000
core
s- emp resister( has 60% success rate for resisting an emp charge) 2000
s- fire resistant sealant (fire is no longer treated as armor piercing dmg) 1500
- embedded cell repair analysis( heals you 1 health / round, total of 20 rounds of use/ refill) 3000
s+- De magnetize resister( 60% chance of resisting a reverse magnetic charge) 3000
s- personal fire wall surveillance ( alerts user to attempted hacks in area and gives suit a jammer) 1000
s- electric shock insulator( protects against all electric dmg) 2500
0- chameleon pixel alternator( minor invisibility +15 stealth) disables for the day when you take damage, usable for 20 rounds/day 2000, 40/day 3500
- heat suppress0r core, full time, 3000
- NEW- radar suppressor, full time, cannot be tracked by gps, 4000