Death Ape
![Picture](/uploads/3/2/8/5/3285221/2433336.jpg?504)
type- Bone / Ghost
Rank - B
HP- 80
AP- 6
DP- 4
MV- 30 ft land
DG- +8
BK- +10
GR- +8
Ht- 6ft
Wt- 100 lbs
Nature- vicious at living creatures, unthinking
Habitat- southern waste , spirit world
Sometimes when someone dies their spirit isn't at willing to pass on. These spirits feed on the negative energy from the living around them and gain strength. When they gain enough power they start forming a undead body. One of these forms is known as the Death Ape. Once gaining a physical body the Death Ape hunts the living out of pure jealousy or hate. Death Apes feed off of the spirits of its fallen victims to gain strength. they cling to areas high amounts of negative energy such as tombs or battlegrounds. in rare occasions they have been know to travel in packs if all the apes were victims of the same tragedy.
Attacks-
-Death Wail(ghost)- +10 hit / all in hearing distance take -2 hit/ -2 defensive from fear for 3 rounds
-call of the dead(ghost)- 1/round / summons 1d4 ghosts who have 2 ap / 6 internal dmg / 15 mv / 5 hp / +8 hit / +5 defensive rolls / uncontrolled
-death's slash (bone) +12 hit / 20 slashing / bleed 1 stacking
-crushing slam (bone) +12 hit / 10 bludgeoning / knockdown / knockback 15 ft
Abilities-
-undeath (bone) - immune to internal / poison / and mind effect / DR 5 bludgeoning / 1.5 dmg from healing
-soulstealer(ghost) - cosumes a ghost to heal the ghost's hp / uses 1 ap
-unrelenting spirit (ghost) - upon defeating its soul is released at 5hp / ethereal / +9 hit and defense / 10 internal dmg touch
-fire weakness - takes +5 dmg from fire and -1 ap and dp when hit by fire that turn
3 soul shards(ghost)
Amulet ( 6 ) D
+ unarmed ghost touch attacks
Elixir (9) C
+5 chakra permanent
-1/2 life span
Elixir (9) C
+ random alignment change permanent
Weapon (15) A
+ ghost touch
+ true strike (unaffected by concealment or cover)
+ 2 hit
5 ghosttouched bones(bone)
Shirt (5) E
+ resistance 5 slashing
Armor (15) C
+ resist slashing 15
+ resist piercing 10
- take extra 50% burn dmg
- take extra 50% bludgeoning dmg
slashing or piercing Weapon (20) B
+ 6 damage
+ 20% chance to deal extra 8 damage on standard attack 1/round
- takes 2x rank destruction dmg
Tabard (10) D
+ 10 resist internal
Rank - B
HP- 80
AP- 6
DP- 4
MV- 30 ft land
DG- +8
BK- +10
GR- +8
Ht- 6ft
Wt- 100 lbs
Nature- vicious at living creatures, unthinking
Habitat- southern waste , spirit world
Sometimes when someone dies their spirit isn't at willing to pass on. These spirits feed on the negative energy from the living around them and gain strength. When they gain enough power they start forming a undead body. One of these forms is known as the Death Ape. Once gaining a physical body the Death Ape hunts the living out of pure jealousy or hate. Death Apes feed off of the spirits of its fallen victims to gain strength. they cling to areas high amounts of negative energy such as tombs or battlegrounds. in rare occasions they have been know to travel in packs if all the apes were victims of the same tragedy.
Attacks-
-Death Wail(ghost)- +10 hit / all in hearing distance take -2 hit/ -2 defensive from fear for 3 rounds
-call of the dead(ghost)- 1/round / summons 1d4 ghosts who have 2 ap / 6 internal dmg / 15 mv / 5 hp / +8 hit / +5 defensive rolls / uncontrolled
-death's slash (bone) +12 hit / 20 slashing / bleed 1 stacking
-crushing slam (bone) +12 hit / 10 bludgeoning / knockdown / knockback 15 ft
Abilities-
-undeath (bone) - immune to internal / poison / and mind effect / DR 5 bludgeoning / 1.5 dmg from healing
-soulstealer(ghost) - cosumes a ghost to heal the ghost's hp / uses 1 ap
-unrelenting spirit (ghost) - upon defeating its soul is released at 5hp / ethereal / +9 hit and defense / 10 internal dmg touch
-fire weakness - takes +5 dmg from fire and -1 ap and dp when hit by fire that turn
3 soul shards(ghost)
Amulet ( 6 ) D
+ unarmed ghost touch attacks
Elixir (9) C
+5 chakra permanent
-1/2 life span
Elixir (9) C
+ random alignment change permanent
Weapon (15) A
+ ghost touch
+ true strike (unaffected by concealment or cover)
+ 2 hit
5 ghosttouched bones(bone)
Shirt (5) E
+ resistance 5 slashing
Armor (15) C
+ resist slashing 15
+ resist piercing 10
- take extra 50% burn dmg
- take extra 50% bludgeoning dmg
slashing or piercing Weapon (20) B
+ 6 damage
+ 20% chance to deal extra 8 damage on standard attack 1/round
- takes 2x rank destruction dmg
Tabard (10) D
+ 10 resist internal