Draco- Hound
![Picture](/uploads/3/2/8/5/3285221/7176460.jpg?576)
Type- Dark / Bone
Rank - C
HP- 80
AP- 4
DP- 4
MV- 60
DG- +10
BK- + 10
GR- + 10
Height- 7ft
Weight- 2,000 lbs
Nature- cooperative / loyal / smart
Region- southern wastes / origina / thundora mtns
Attacks-
Fearsome Howl (dark) - all targets in hearing range- GR DC-15 or take -2 to all attack / dmg rolls for 2 rounds
Bone Claw (bone)- melee +14 / 10 dmg
Doom Glare - (dark) 1 target in 60ft sight GR DC-13 or flee for 1 round
Crunch (Bone) - melee bite +8 hit / 20 dmg + -2 DP
Abilities-
Glide (bone) - can glide down at 45' angle at MV of 100
Stalk (dark) - in shadows gets + 8 stealth
Sided (dark) - takes -1AP when hit with Light
Sharp Claw (bone) - 1 / day can auto hit with melee claw attack and deal double dmg
Components-
3 Pure Bones (Bone)
Mask (6 components) D
+ 2 perception
+ 2 intimidate
+ 1 to Gen DCs
Weapon (12 Components) C
+ 1 Hit
+ Weapons break DC is treated as 2 ranks higher
+ 1 Block
Expendable Elixir (2 component ) (duration 3 rounds) D
+ Heal 10 stamina
+ 4 perception
+ 2 initiative
1 Boomed Fur (Dark)
Hood (1 component) E
+ 2 GR vs fear
Armor (6 components) C
+ 10 HP
+ 10 Stamina
+ 1 DR / Light
- light attacks do extra -1 AP
+ 1 Block
Boots (3 components) D
+ 4 stealth
+ 5ft movement
- 3 HP
Rank - C
HP- 80
AP- 4
DP- 4
MV- 60
DG- +10
BK- + 10
GR- + 10
Height- 7ft
Weight- 2,000 lbs
Nature- cooperative / loyal / smart
Region- southern wastes / origina / thundora mtns
Attacks-
Fearsome Howl (dark) - all targets in hearing range- GR DC-15 or take -2 to all attack / dmg rolls for 2 rounds
Bone Claw (bone)- melee +14 / 10 dmg
Doom Glare - (dark) 1 target in 60ft sight GR DC-13 or flee for 1 round
Crunch (Bone) - melee bite +8 hit / 20 dmg + -2 DP
Abilities-
Glide (bone) - can glide down at 45' angle at MV of 100
Stalk (dark) - in shadows gets + 8 stealth
Sided (dark) - takes -1AP when hit with Light
Sharp Claw (bone) - 1 / day can auto hit with melee claw attack and deal double dmg
Components-
3 Pure Bones (Bone)
Mask (6 components) D
+ 2 perception
+ 2 intimidate
+ 1 to Gen DCs
Weapon (12 Components) C
+ 1 Hit
+ Weapons break DC is treated as 2 ranks higher
+ 1 Block
Expendable Elixir (2 component ) (duration 3 rounds) D
+ Heal 10 stamina
+ 4 perception
+ 2 initiative
1 Boomed Fur (Dark)
Hood (1 component) E
+ 2 GR vs fear
Armor (6 components) C
+ 10 HP
+ 10 Stamina
+ 1 DR / Light
- light attacks do extra -1 AP
+ 1 Block
Boots (3 components) D
+ 4 stealth
+ 5ft movement
- 3 HP