Ember Drake
![Picture](/uploads/3/2/8/5/3285221/9948794.jpg?454)
type- Fire / Dragon
Rank- C
HP- 70
AP- 2
DP- 2
MV- fly 80, run 40
DG- + 6
BK- + 16
GR- + 16
Ht- 6ft
Wt- 3000 lbs
Nature- extremely aggressive
Region- Spirit realm
Attacks:
Fire Breath - Fire - 20 / 10 ft cone + 10 hit (cannot block) / 20 dmg
Flaming Bite - Fire - + 14 hit melee / 26 dmg (fire and piercing)
Tail Swipe - Dragon - + 14 hit melee / 10 dmg + -2 AP for trip
Pouncing claw - Dragon - 40ft charge + 10 hit / 10 dmg + -2 AP for prone , remains prone until beat a DC 20 escape or STR
Abilities-
Flame Boost (fire)- when hit with fire it takes no dmg and adds that dmg to its next fire breath , and gets +1 to hit / 5 dmg absorbed for 1 round
Blood Frenzy (dragon)- every time it lands 2 attacks on the same target it gains 1 extra AP / round to spend on that target (stacking) ends with combat
Dragon Scales (dragon) - when out of DP it can choose to block for no penalty but must attack that target next , also DR 4 / Slashing, Cold , Water
Fire Affinity (fire) - immune to burn dmg, reduce electricity 1/2 , x1.5 dmg from cold , water
Components
1 Dragons Heart (dragon)
Gloves (1 component) E
+ Heat resistant 5 to touch burn effects
Armor (5 components) C
+ 5 DR to Burn
- take 1.5 x dmg from cold
+ 10 HP
+ 2 block
-1 AP
+ 4 intimidate
5 Ember scales (fire)
Elixir (1 component) E
+ 5 DR to burn for 3 rounds
Cloak (10 components) D
+ 1 retaliation fire dmg melee
+ 2 DR to Burn
- 4 stealth
+ 2 dmg with fire jutsus
Rank- C
HP- 70
AP- 2
DP- 2
MV- fly 80, run 40
DG- + 6
BK- + 16
GR- + 16
Ht- 6ft
Wt- 3000 lbs
Nature- extremely aggressive
Region- Spirit realm
Attacks:
Fire Breath - Fire - 20 / 10 ft cone + 10 hit (cannot block) / 20 dmg
Flaming Bite - Fire - + 14 hit melee / 26 dmg (fire and piercing)
Tail Swipe - Dragon - + 14 hit melee / 10 dmg + -2 AP for trip
Pouncing claw - Dragon - 40ft charge + 10 hit / 10 dmg + -2 AP for prone , remains prone until beat a DC 20 escape or STR
Abilities-
Flame Boost (fire)- when hit with fire it takes no dmg and adds that dmg to its next fire breath , and gets +1 to hit / 5 dmg absorbed for 1 round
Blood Frenzy (dragon)- every time it lands 2 attacks on the same target it gains 1 extra AP / round to spend on that target (stacking) ends with combat
Dragon Scales (dragon) - when out of DP it can choose to block for no penalty but must attack that target next , also DR 4 / Slashing, Cold , Water
Fire Affinity (fire) - immune to burn dmg, reduce electricity 1/2 , x1.5 dmg from cold , water
Components
1 Dragons Heart (dragon)
Gloves (1 component) E
+ Heat resistant 5 to touch burn effects
Armor (5 components) C
+ 5 DR to Burn
- take 1.5 x dmg from cold
+ 10 HP
+ 2 block
-1 AP
+ 4 intimidate
5 Ember scales (fire)
Elixir (1 component) E
+ 5 DR to burn for 3 rounds
Cloak (10 components) D
+ 1 retaliation fire dmg melee
+ 2 DR to Burn
- 4 stealth
+ 2 dmg with fire jutsus