Forest Troll
![Picture](/uploads/3/2/8/5/3285221/2181995_orig.jpg)
Type- Thorn / Grass
Rank - C
HP- 80
AP- 5
DP- 5
MV- 40 ft
DG- +5
BK- + 6
GR- + 5
Height- 15 ft
Weight- 2000 lbs
Nature- aggressive
Region- Endless Forest / Origina / North Isles
Attacks:
1- Thorn Claws (thorn) +5 hit / 20 dmg + knock 20 ft if desired
2- Vicious Bite (thorn) + 8 hit / 30 dmg (target must be grappled)
3- solar beam (grass) + 10 hit (must dodge) / 15 dmg + knock down (150 ft line) (takes 3 AP to charge spread over 3 turns including firing)
Abilities:
1- regeneration (grass) in sunlight or moonlight heals 5 HP / round
2- natural camouflage (grass) + 8 stealth in forest
3- weakness to fire (grass) if hit by fire / magma / spark energy, regeneration stops and those types deal +10 dmg
4- fearsome roar (thorn) when hit by a weakness , all within 100ft who fail DC 12 GR are fear stunned for 1 round
5-slash and grab (thorn) - when you hit a target with two or more thorn claws you get a free grapple attempt
Components:
3 bark shreds (grass)
Armor (9 components) C
+30 health
+3 stealth in forest
+ 3/day regenerate 5 health as a DP
- if hit by fire / spark / magma, the armor takes 1 damage rank
Item (1 component) (expendable) E
Bark Patch
+ place on a wound to heal the damage it dealt if less than 25
- costs 1 DP and 5 chakra to use
Item (Cloak) (5 components) D
+ 6 stealth in forests
+ 5 hp
- if hit by fire / magma / spark, item takes a damage rank
5 thorn claws (thorn)
Weapon (6 components) D
+2 dmg
+ if you hit the same target twice in one round with the weapon , you can spend 1 DP to attempt a grapple at +4
Item (2 components) (bracers) D
+ 3 HP
+ 5 stamina
+1 resist fear
Rank - C
HP- 80
AP- 5
DP- 5
MV- 40 ft
DG- +5
BK- + 6
GR- + 5
Height- 15 ft
Weight- 2000 lbs
Nature- aggressive
Region- Endless Forest / Origina / North Isles
Attacks:
1- Thorn Claws (thorn) +5 hit / 20 dmg + knock 20 ft if desired
2- Vicious Bite (thorn) + 8 hit / 30 dmg (target must be grappled)
3- solar beam (grass) + 10 hit (must dodge) / 15 dmg + knock down (150 ft line) (takes 3 AP to charge spread over 3 turns including firing)
Abilities:
1- regeneration (grass) in sunlight or moonlight heals 5 HP / round
2- natural camouflage (grass) + 8 stealth in forest
3- weakness to fire (grass) if hit by fire / magma / spark energy, regeneration stops and those types deal +10 dmg
4- fearsome roar (thorn) when hit by a weakness , all within 100ft who fail DC 12 GR are fear stunned for 1 round
5-slash and grab (thorn) - when you hit a target with two or more thorn claws you get a free grapple attempt
Components:
3 bark shreds (grass)
Armor (9 components) C
+30 health
+3 stealth in forest
+ 3/day regenerate 5 health as a DP
- if hit by fire / spark / magma, the armor takes 1 damage rank
Item (1 component) (expendable) E
Bark Patch
+ place on a wound to heal the damage it dealt if less than 25
- costs 1 DP and 5 chakra to use
Item (Cloak) (5 components) D
+ 6 stealth in forests
+ 5 hp
- if hit by fire / magma / spark, item takes a damage rank
5 thorn claws (thorn)
Weapon (6 components) D
+2 dmg
+ if you hit the same target twice in one round with the weapon , you can spend 1 DP to attempt a grapple at +4
Item (2 components) (bracers) D
+ 3 HP
+ 5 stamina
+1 resist fear