Ghost Eater
![Picture](/uploads/3/2/8/5/3285221/published/1528a293ed758c1d269bf8922438945c.png?1607027889)
Type- ghost / Snow
Rank - C
HP- 60
AP-4
MV-25
Hit- +10
DG-+9
BK-+9
DF-+ 16
GR-+10
HT-8ft
Wt- 300lbs
Nature-patient sinister hunter
Region- avalon, northern isles, cascadia, thundora
Bio- these undead beings have withering souls and hunt and devour other undead to replenish their health. No one know the origin of their beasts but it is suspected that they derive from failed attempts to resurrect humans without the proper one of the four necessary components; the soul. Ghost eaters live solitary lives and are very rare. They make their homes near their feeding grounds such as grave yards or places of mass death where spirits tend to linger.
Attacks-
Spiritual Devour- the ghost eater bites an E or D rank undead creature in melee. The creature is destroyed and the ghost eater recovers 15 HP / Rank of creature
Dreadful Snare- spines protrude from the ground in a 5/10ft area within 60ft. Those hit are immobilized and dealt 5dmg / round until free. to become free a target must make a DC 24 Escape or deal 30 damage to the spines, destroying them.
Soul Leach- ghost eater makes contact with a human target in melee, becomes incorporeal and exists within the target. The target may make a Will Power DC 20 to remove the ghost eater. otherwise the target attacks randomly, prioritizing undead targets. each round the target loses 15 health and the ghost eater heals 15. In this combined state the target attempts make contact with defeated creatures to harvest their souls, each healing 15 HP/ rank
Abilities –
Dying Soul- the ghost eater takes 5 damage every day as its incomplete soul withers away.
Dreadful Presence- upon seeing a ghost eater within 60ft for the first time make a GR 24 or become fear stricken. fear stricken targets are immobilized and deal 3 less damage to the ghost eater until they pass the roll.
Immune to Cold, Internal, Mental
Resistance 5 to Slashing, Piercing,
Normal Damage from Electricity
Weak to Burn, Bludgeoning
Rank - C
HP- 60
AP-4
MV-25
Hit- +10
DG-+9
BK-+9
DF-+ 16
GR-+10
HT-8ft
Wt- 300lbs
Nature-patient sinister hunter
Region- avalon, northern isles, cascadia, thundora
Bio- these undead beings have withering souls and hunt and devour other undead to replenish their health. No one know the origin of their beasts but it is suspected that they derive from failed attempts to resurrect humans without the proper one of the four necessary components; the soul. Ghost eaters live solitary lives and are very rare. They make their homes near their feeding grounds such as grave yards or places of mass death where spirits tend to linger.
Attacks-
Spiritual Devour- the ghost eater bites an E or D rank undead creature in melee. The creature is destroyed and the ghost eater recovers 15 HP / Rank of creature
Dreadful Snare- spines protrude from the ground in a 5/10ft area within 60ft. Those hit are immobilized and dealt 5dmg / round until free. to become free a target must make a DC 24 Escape or deal 30 damage to the spines, destroying them.
Soul Leach- ghost eater makes contact with a human target in melee, becomes incorporeal and exists within the target. The target may make a Will Power DC 20 to remove the ghost eater. otherwise the target attacks randomly, prioritizing undead targets. each round the target loses 15 health and the ghost eater heals 15. In this combined state the target attempts make contact with defeated creatures to harvest their souls, each healing 15 HP/ rank
Abilities –
Dying Soul- the ghost eater takes 5 damage every day as its incomplete soul withers away.
Dreadful Presence- upon seeing a ghost eater within 60ft for the first time make a GR 24 or become fear stricken. fear stricken targets are immobilized and deal 3 less damage to the ghost eater until they pass the roll.
Immune to Cold, Internal, Mental
Resistance 5 to Slashing, Piercing,
Normal Damage from Electricity
Weak to Burn, Bludgeoning