Ice Wing Griffon
![Picture](/uploads/3/2/8/5/3285221/5677877_orig.jpg)
Type – Ice / Wind
Rank – B
HP- 120
AP- 6
DP- 4
MV- 90 fly
DG- +4
BK- +12
GR- +14
Height – 47’
Weight- 6500 lbs
Nature- Aggressive / solitary / territorial
Region- (Summer) Northern Isles / Thundora Mountains / Cascadia – (Winter) all but Southern Wastes and Fire
Attacks
1- Winter’s Breath (Ice) - +10 hit undodgable / 30ft(wide)-60ft(length) cone / 15 ice dmg / -50% MV stacking for 2 rounds / -1 DP for 2 rounds stacking / 1/round
2- Blizzard’s Gale (wind) – +10 hit/ 30ft(wide)-80ft(length) rectangle / 5dmg /knockback to the edge of the area of effect
3-Glacial Slash (Ice) - +12 hit / additional +4 hit against blocks / 25 damage
4-Northern Winds (wind) +10 hit / 10ft around it / 10 dmg / knockdown -2 AP
Abilities
Weather proof (ice) – immune to air pushes / rain / snow / sleet / hail effects / and cold dmg
Winter Air (ice) – water dmg is treated as cold within 200 ft of it , also freezes fresh water
Thick wings (Air) – As long as it still has DP it uses its wings to get +2 Block
Frozen Body (Ice) – fire and magma dmg is 50% stronger
Components
2 Frozen Feathers (ice)
Armor (12 components) B
+ 15 HP
- 5 ft movement
+ immune to cold dmg
- take +50% dmg from burn
Bracers (2 components) D
+ 5 HP
+ 2 dmg with Ice jutsus
Expendable Elixir (1 Components) E
+ resistance 15 Cold dmg for 3 rounds
1 Hollow Bone (Wind)
Boots (1 comp.) E
+ reduce falling dmg by half
+ never slip on ice
- 5ft move
Trinket totem (7 components) B
+ 1 Spirit
+ 10ft movement
- knock back effects on you add 50%
Weapon bludgeoning (4 comp.) C
+ 50% distance to all knock back effects
+ 2 to hit when using a knocking jutsu
+ deals +1 dmg / 10 feet you knock target back
Rank – B
HP- 120
AP- 6
DP- 4
MV- 90 fly
DG- +4
BK- +12
GR- +14
Height – 47’
Weight- 6500 lbs
Nature- Aggressive / solitary / territorial
Region- (Summer) Northern Isles / Thundora Mountains / Cascadia – (Winter) all but Southern Wastes and Fire
Attacks
1- Winter’s Breath (Ice) - +10 hit undodgable / 30ft(wide)-60ft(length) cone / 15 ice dmg / -50% MV stacking for 2 rounds / -1 DP for 2 rounds stacking / 1/round
2- Blizzard’s Gale (wind) – +10 hit/ 30ft(wide)-80ft(length) rectangle / 5dmg /knockback to the edge of the area of effect
3-Glacial Slash (Ice) - +12 hit / additional +4 hit against blocks / 25 damage
4-Northern Winds (wind) +10 hit / 10ft around it / 10 dmg / knockdown -2 AP
Abilities
Weather proof (ice) – immune to air pushes / rain / snow / sleet / hail effects / and cold dmg
Winter Air (ice) – water dmg is treated as cold within 200 ft of it , also freezes fresh water
Thick wings (Air) – As long as it still has DP it uses its wings to get +2 Block
Frozen Body (Ice) – fire and magma dmg is 50% stronger
Components
2 Frozen Feathers (ice)
Armor (12 components) B
+ 15 HP
- 5 ft movement
+ immune to cold dmg
- take +50% dmg from burn
Bracers (2 components) D
+ 5 HP
+ 2 dmg with Ice jutsus
Expendable Elixir (1 Components) E
+ resistance 15 Cold dmg for 3 rounds
1 Hollow Bone (Wind)
Boots (1 comp.) E
+ reduce falling dmg by half
+ never slip on ice
- 5ft move
Trinket totem (7 components) B
+ 1 Spirit
+ 10ft movement
- knock back effects on you add 50%
Weapon bludgeoning (4 comp.) C
+ 50% distance to all knock back effects
+ 2 to hit when using a knocking jutsu
+ deals +1 dmg / 10 feet you knock target back