The Legend of Zelda Class Options
Each Class grants a +1 bonus to the three medallions listed and a +1 Stat Bonus to 1 of the 2 Stats listed.
Warrior Classes
Soldier (Fire/Light/Shadow) (Strength / Constitution)
Hearts- 5
Class Skill Lvls- 5
Class Skills- Fight, Power, Block, Resist
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Power Rank you may add your Power Damage Bonus twice after landing a hit with a physical attack.
Guard (Water/Light/Fire) (Constitution / Wisdom)
Hearts- 6
Class Skill Lvls- 4
Class Skills- Fight, Awareness, Resist, Block
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- When an adjacent to an ally that is being attacked you may use a free action 1/round to roll a Block or Resist on their behalf
Adventurer (Forest/Spirit/Light) (Agility / Strength)
Hearts- 4
Class Skill Lvls- 5
Class Skills- Fight, Acrobatics, Knowledge, Endure
Bonus Skill Lvls- 3
Magic Bar- 2
Ability- 1/day/Constitution Rank you may reroll an Endure or Acrobatics roll
Blacksmith (Fire/Light/Spirit) (Intelligence / Strength)
Hearts- 5
Class Skill Lvls- 5
Class Skills- Fight, Craft, Knowledge, Carry
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Intelligence Rank as an action you can hone a weapon allowing it to deal +1/4 heart damage for the rest of the day
Hunter (Forest/Water/Shadow) (Agility / Wisdom)
Hearts- 4
Class Skill Lvls- 6
Class Skills- Knowledge, Precision, Stealth, Awareness
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- Mark a target you can see as an action. until that target falls or 24 hours passes, you can track it and you deal an extra 1/2 heart damage against it with all your physical attacks.
Knight (Light/Fire/Spirit) (Strength / Charisma)
Hearts- 6
Class Skill Lvls- 4
Class Skills- Fight, Power, Block, Speech
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Speech as a free action you may grant all enemies -1 to all Skill Levels and all allies +1 to all Skill Level for 1 round
Hearts- 5
Class Skill Lvls- 5
Class Skills- Fight, Power, Block, Resist
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Power Rank you may add your Power Damage Bonus twice after landing a hit with a physical attack.
Guard (Water/Light/Fire) (Constitution / Wisdom)
Hearts- 6
Class Skill Lvls- 4
Class Skills- Fight, Awareness, Resist, Block
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- When an adjacent to an ally that is being attacked you may use a free action 1/round to roll a Block or Resist on their behalf
Adventurer (Forest/Spirit/Light) (Agility / Strength)
Hearts- 4
Class Skill Lvls- 5
Class Skills- Fight, Acrobatics, Knowledge, Endure
Bonus Skill Lvls- 3
Magic Bar- 2
Ability- 1/day/Constitution Rank you may reroll an Endure or Acrobatics roll
Blacksmith (Fire/Light/Spirit) (Intelligence / Strength)
Hearts- 5
Class Skill Lvls- 5
Class Skills- Fight, Craft, Knowledge, Carry
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Intelligence Rank as an action you can hone a weapon allowing it to deal +1/4 heart damage for the rest of the day
Hunter (Forest/Water/Shadow) (Agility / Wisdom)
Hearts- 4
Class Skill Lvls- 6
Class Skills- Knowledge, Precision, Stealth, Awareness
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- Mark a target you can see as an action. until that target falls or 24 hours passes, you can track it and you deal an extra 1/2 heart damage against it with all your physical attacks.
Knight (Light/Fire/Spirit) (Strength / Charisma)
Hearts- 6
Class Skill Lvls- 4
Class Skills- Fight, Power, Block, Speech
Bonus Skill Lvls- 3
Magic Bar- 1
Ability- 1/day/Speech as a free action you may grant all enemies -1 to all Skill Levels and all allies +1 to all Skill Level for 1 round
Rogue Classes
Thief (Shadow/Forest/Spirit) (Agility / Intelligence)
Hearts- 3
Class Skill Lvls- 6
Class Skills- Stealth, Acrobatics, Awareness, Carry
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- Your base speed in increased by 10ft and you may move at full speed while using Stealth and Acrobatics.
Traveler (Water/Shadow/Light) (Constitution / Intelligence)
Hearts- 5
Class Skill Lvls- 4
Class Skills- Fight, Acrobatics, Endure, Knowledge
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- While traveling the overworld you and your party cannot become lost, move 50% faster, and do not expend food and water.
Assassin (Shadow/Fire/Spirit) (Strength / Agility)
Hearts- 4
Class Skill Lvls- 5
Class Skills- Fight, Precision, Stealth, Acrobatics
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- You may spend a full round studying a target, when you make an unexpected attack against that target you add 3 hearts of damage. You can only study 1 target at a time and must restudy a target after attacking them with the bonus damage
Dungeoneer (Forest/Shadow/Fire) (Agility / Intelligence)
Hearts- 5
Class Skill Lvls- 3
Class Skills- Awareness, Precision, Knowledge, Stealth
Bonus Skill Lvls- 4
Magic Bar- 2
Ability - 1/day can unlock a door or chest without use of a key
Aristocrat (Spirit/Light/Shadow) (Charisma / Knowledge)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Speech, Knowledge, Sensibility, Activated Magic
Bonus Skill Lvls- 4
Magic Bar- 2
Ability- 1/day/Charisma Rank you may reroll a Speech or Sensibility roll
Merchant (Forest/Light/Water) (Charisma / Constitution)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Knowledge, Speech, Luck, Carry
Bonus Skill Lvls- 5
Magic Bar- 1
Ability- after a sale or delve, increase your rupee haul by 1.5X
Hearts- 3
Class Skill Lvls- 6
Class Skills- Stealth, Acrobatics, Awareness, Carry
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- Your base speed in increased by 10ft and you may move at full speed while using Stealth and Acrobatics.
Traveler (Water/Shadow/Light) (Constitution / Intelligence)
Hearts- 5
Class Skill Lvls- 4
Class Skills- Fight, Acrobatics, Endure, Knowledge
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- While traveling the overworld you and your party cannot become lost, move 50% faster, and do not expend food and water.
Assassin (Shadow/Fire/Spirit) (Strength / Agility)
Hearts- 4
Class Skill Lvls- 5
Class Skills- Fight, Precision, Stealth, Acrobatics
Bonus Skill Lvls- 4
Magic Bar- 1
Ability- You may spend a full round studying a target, when you make an unexpected attack against that target you add 3 hearts of damage. You can only study 1 target at a time and must restudy a target after attacking them with the bonus damage
Dungeoneer (Forest/Shadow/Fire) (Agility / Intelligence)
Hearts- 5
Class Skill Lvls- 3
Class Skills- Awareness, Precision, Knowledge, Stealth
Bonus Skill Lvls- 4
Magic Bar- 2
Ability - 1/day can unlock a door or chest without use of a key
Aristocrat (Spirit/Light/Shadow) (Charisma / Knowledge)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Speech, Knowledge, Sensibility, Activated Magic
Bonus Skill Lvls- 4
Magic Bar- 2
Ability- 1/day/Charisma Rank you may reroll a Speech or Sensibility roll
Merchant (Forest/Light/Water) (Charisma / Constitution)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Knowledge, Speech, Luck, Carry
Bonus Skill Lvls- 5
Magic Bar- 1
Ability- after a sale or delve, increase your rupee haul by 1.5X
Mage Classes
Sorcerer (Shadow/Fire/Spirit) (Wisdom / Intelligence)
Hearts- 2
Class Skill Lvls- 5
Class Skills- Studied Magic, Activated Magic, Knowledge, Power
Bonus Skill Lvls- 2
Magic Bar- 5
Ability- You may add your Power Damage Bonus to magical effects
Wizard (Light/Water/Forest) (Wisdom / Charisma)
Hearts- 2
Class Skill Lvls- 6
Class Skills- Studied Magic, Performed Magic, Knowledge, Resistance
Bonus Skill Lvls- 2
Magic Bar- 4
Ability- When you equip a spell book you may study 1 extra spell from it for the day
Druid (Forest/Water/Spirit) (Constitution / Charisma)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Performed Magic, Endure, Knowledge, Speech
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- When you equip an instrument you may prepare 1 extra song for the day
Cleric (Spirit/Light/Shadow) (Constitution / Wisdom)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Studied Magic, Knowledge, Fight, Sensibility
Bonus Skill Lvls- 2
Magic Bar- 4
Ability- As an action you can restore 2 hearts to yourself and all allies who can hear you 1/day
Bard (Fire/Water/Forest) (Charisma / Intelligence)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Performed Magic, Speech, Knowledge, Luck
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- As an action 1/day you may grant yourself and all allies who can hear you +1 Fight, Precision, Block, Resist, and Acrobatics for 3 rounds
Enchanter (Light/Water/Fire) (Intelligence / Strength)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Activated Magic, Fight, Craft, Knowledge
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- 1/day as an action you may enchant a weapon giving it +2 Fight or Precision and +1/2 heart damage for 3 rounds
Hearts- 2
Class Skill Lvls- 5
Class Skills- Studied Magic, Activated Magic, Knowledge, Power
Bonus Skill Lvls- 2
Magic Bar- 5
Ability- You may add your Power Damage Bonus to magical effects
Wizard (Light/Water/Forest) (Wisdom / Charisma)
Hearts- 2
Class Skill Lvls- 6
Class Skills- Studied Magic, Performed Magic, Knowledge, Resistance
Bonus Skill Lvls- 2
Magic Bar- 4
Ability- When you equip a spell book you may study 1 extra spell from it for the day
Druid (Forest/Water/Spirit) (Constitution / Charisma)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Performed Magic, Endure, Knowledge, Speech
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- When you equip an instrument you may prepare 1 extra song for the day
Cleric (Spirit/Light/Shadow) (Constitution / Wisdom)
Hearts- 3
Class Skill Lvls- 5
Class Skills- Studied Magic, Knowledge, Fight, Sensibility
Bonus Skill Lvls- 2
Magic Bar- 4
Ability- As an action you can restore 2 hearts to yourself and all allies who can hear you 1/day
Bard (Fire/Water/Forest) (Charisma / Intelligence)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Performed Magic, Speech, Knowledge, Luck
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- As an action 1/day you may grant yourself and all allies who can hear you +1 Fight, Precision, Block, Resist, and Acrobatics for 3 rounds
Enchanter (Light/Water/Fire) (Intelligence / Strength)
Hearts- 4
Class Skill Lvls- 4
Class Skills- Activated Magic, Fight, Craft, Knowledge
Bonus Skill Lvls- 3
Magic Bar- 3
Ability- 1/day as an action you may enchant a weapon giving it +2 Fight or Precision and +1/2 heart damage for 3 rounds