Legend of Zelda Magic (Pathfinder)
Magic in Hyrule and its sister lands is a powerful force. It can mold the outcome of wars and alter fates across time when wielded by a great sorcerer. It can also be a tool for basic survival in the hands of any novice magician. Anyone is capable of learning how to use magic but some are more suited than others. Spell casting ability stems from of one of three mental stats depending on the type of magic being used, and the amount of spells to be cast per day is limited by magic bars. Spells expend 1 Magic Bar / Level and magic bars refill when a caster rests.
Activated Magic is the art of channeling stored spells within items, weapons, and other equipment to obtain their effects. Activating magic items relies on the casters Intelligence score. It requires a sharp mind and cunning whit to command the forces of magic sealed in such objects. Upon equipping the item, the caster is able to use the spell inside it as an action.
Studied Magic is the practice of learning how to generate a force of magic through ones own spirit and magical energy. This style relies on the casters Wisdom score. Casting a spell requires one hand to be occupied by the casters spell book. A spell book is a collection of up to 10 spells of the same medallion. When a caster prepares their spells for the day they can choose up to 3 spells / equipped spellbook to be able to cast until they rest again.
Performed Magic is the art of summoning magical effects through the playing of songs with instruments. It is not the instrument that is inherently enchanted but the sound of these ancient melodies themselves that draws on the casters ability. Charisma is required for this casting method. Performing a spell requires both hands to play the instrument and an action. When a performer equips an instrument they can choose up to 2 songs they know to be able to play for the day until they rest again.
Activated Magic is the art of channeling stored spells within items, weapons, and other equipment to obtain their effects. Activating magic items relies on the casters Intelligence score. It requires a sharp mind and cunning whit to command the forces of magic sealed in such objects. Upon equipping the item, the caster is able to use the spell inside it as an action.
Studied Magic is the practice of learning how to generate a force of magic through ones own spirit and magical energy. This style relies on the casters Wisdom score. Casting a spell requires one hand to be occupied by the casters spell book. A spell book is a collection of up to 10 spells of the same medallion. When a caster prepares their spells for the day they can choose up to 3 spells / equipped spellbook to be able to cast until they rest again.
Performed Magic is the art of summoning magical effects through the playing of songs with instruments. It is not the instrument that is inherently enchanted but the sound of these ancient melodies themselves that draws on the casters ability. Charisma is required for this casting method. Performing a spell requires both hands to play the instrument and an action. When a performer equips an instrument they can choose up to 2 songs they know to be able to play for the day until they rest again.
Medallion Level 1 Spells
Forest Aligned
Makar's Bark (A) - for 3 rounds reduce all damage done to you by 1/2 heart except from fire damage
Saria's Bonding Gloves (A) - animal treats you in a more friendly manner for 6 hours (resist)
Great Deku's Youthful Tunic (A) ignore the effects of old age for 12 hours
Gage's Quiver (A) summons 5 arrows, bullets, seeds, or ammunition that disappear after 1 hour
Maku's Regeneration (S) - Stat damage is restored at 1 point / minute in sunlight
Farore's Blessing (S) - +2 to Resist rolls against fear effects for 1 minute
Makar's Warding Armor (S) projectiles are 20% less likely to strike you for 1 minute
Saria's Magic Bond (S) willing touched target can trade Magic Bars between caster and target for 24 hours
Great Deku's Aid (P) - all allies stabilize and return to 1/4 heart
Gage's Call (P) - all allies gain +1 Awareness and Precision to all survival rolls to hunt in area for 6 hours
Farore's Wind Requiem (P) changes the direction of the wind for 6 hours
Maku's Growth Chant (P) allies gain +2 Power skill level for 3 rounds
Fire Aligned
Din's Band (A) grants +1 Fight and +1 Power for 3 rounds
Din's Burning Blade (A) the next hit you land with this weapon deals +2 Hearts damage
Rael's Boots (A) Movement increased by 10ft for 3 rounds and +1 Acrobatics
Darunia's Shining Hammer (A) +2 Craft Skill Level for 6 hours
Embrose's Searing Touch (S) target metal item within 60ft becomes hot dealing 1 1/2 Heart damage / round for 3 rounds (Resist)
Darunia's Summoned Stone (S) 1 foot thick stone slab, 10ftx5ft appears in open space within reach for 1 minute, with Durability of 10 Hearts
Breath of Valoo (S) 30ft cone deals 4 Hearts damage and 1 Heart damage to the caster (Resist)
Volvagia's Black Smoke (S) 30ft radius from caster becomes low viability granting +1 Stealth for 3 rounds and deals 1 Constitution damage / round exposed (Resist)
Volvagia's Ward (P) a 30ft circle is secretly placed for 8 hours. Perimeter is set ablaze upon intrusion dealing 2 Hearts damage upon exiting, remains lit until intruder is gone or 1 hour passes (Resist)
Valoo's Ballad (P) alters skies to clear for 1 hour
Rael's Binding Serenade (P) played in the company of others links them to the song, playing it later that day reveals to you their locations (Resist)
Embrose's Call to Arms (P) all allied weapon attacks get 1 reroll / turn for 3 rounds.
Water Aligned
Laruto's Blessed Fins (A) gain freedom of movement in water and water breathing for 1 minute
Faron's Ice Wand (A) fires an icy orb that deals 3/4 of a heart and slows the target to 1/2 speed for 3 rounds (Resist)
Helmet of the Wind Fish (A) immune to weather effects for 1 minute
Naryu's Cup of Wisdom (A) drink from the cup to have all magical damage reduced by 3/4 of a heart for 3 rounds
Jabun's Aiding Current (S) Summons current to double speed of a boat for 6 hours
Lord Jabu Jabu's Purification (S) turns container of liquid to fresh water
Laruto's Aiding Water (S) turns small pond or pool into healing waters for 24 hours that restore 1 Heart / hour to all who remain in it
Faron's Icy Breath (S) 30ft cone of ice slows targets to 1/2 speed for 3 rounds (Resist)
Serenade of the Wind Fish (P) awakens all sleeping targets within 30ft
Nayru's Song of Storms (P) calls forth rain for 1 hour
Jabun's Tune of Happy Travels (P) must be played while traveling for at least 10 minutes granting all allies +1 luck point for the day
Morning Prayer to Lord Jabu Jabu (P) reveals the tides, wind direction and speed, wave height, and weather forecast for the day
Spirit Aligned
Astrid's Reliable Feather (A) points north for 6 hours
Nabooru's War-caster Pariapt (A) spells cast have a 50% chance of costing 1 less magic bar for 1 minute
Tunic of the Fairy Queen (A) wearer is healed a number of hearts equal to their Activation Magic Skill Level
Hylia's Blessed Scepter (A) Touched target has one stat fully restored
Oshus's Insight (S) touched target gains +2 skill level on knowledge rolls for 3 rounds
Navi's Mark (S) touched target is easier to track for 1 week. Those who track the target gain +1 on Awareness rolls made to track them
Astrid's Warning (S) know distance and direction of nearest target seeking you
Navi's Dazing Light (S) target within 60ft loses 2 actions (Resist)
Hylia's Divine Eye (P) perimeter of building is alarmed to the caster and all who rest within heal double from sleeping
The Fairy Queen's Blessing (P) you and all allies heal 1/2 a Heart for the next three rounds
Nabooru's Battle Hymn (P) you and all allies gain +2 skill level on Resist rolls for 3 rounds
Oshus's Lucky Prayer (P) You and all allies can each reroll a single roll over the next three rounds
Shadow Aligned
Ganondorf's Blade (A) weapon deals 1 Heart higher shadow damage for 3 rounds
Vaati's Mask (A) appear as another race for 6 hours but retain your general features gaining +1 skill level to speech to disguise
Robes or Agahimn (A) up to 4 Hearts worth of shadow aligned beasts treat you more friendly and may obey simple commands for 6 hours (Resist)
Bellum's Bonding Chains (A) target within 15ft cannot move away until they Resist with an attempt costing 1 action each turn. They can oppose a Power roll on the caster to drag them at 1/2 movement
Zant's Retrieval (S) teleport unrestrained object of 5 pounds or less to your hand from within 30 ft
Zant's Spying Shadow (S) casters shadow leaves them and follows verbal commands from the caster for up to 6 hours and 10 miles, retaining what it hears. It matches speed and skill levels of the caster but is incorporeal and has 1 Heart.
Majora's Curse of Weakness (S) touched target takes loses 2 ranks of Strength until they rest (Resist)
Ganondorf's Wounding Orb (S) target in 30ft takes 1 Heart of damage and loses 1 rank of Constitution until the rest (Resist)
Majora's Fearful Shriek (P) 4 Hearts worth of targets run in fear from the caster for their next 2 actions (Resist)
Bellum's Lullaby (P) causes all targets to take a -2 Levels to awareness and Resist and Endure skills to avoid falling asleep for the next 8 hours (Resist)
Agahimn's Disheartening Chord (P) causes targets to become shaken with -1 level to Fight, Precision, and all Magic Skills until they Resist with 1 action each round (Resist)
Vaati's Hazing Melody (P) 30ft radius around caster becomes naturally dark for 3 rounds granting +1 to Stealth skill and imposing -1 to attack and defense skills for those who cannot see well in the dark
Light Aligned
Lanayru's Spark (A) an accurate jolt of electricity always strikes a target within 60ft for 3/4 Hearts of damage (Resist)
Ordona's Saddle (A) mount has speed increased of 15ft for 1 minute
Hilda's Mirror Shield (A) For 3 rounds, resisted magic attacks are reflected at new or same target. reflected effect is 2 hearts of same damage type as attack
Cloak of Rauru (A) caster shape shifts into land bound animal they are familiar with for 10 minutes gaining attacks and speed of that creature
Ordana's Golden Bell (A) a call for help is heard only by allies for a mile around
Medli's Swift Feather (A) for 3 rounds after activating, caster receives no attacks of opportunity for leaving spaces and gains +1 level to acrobatics to move through threatened spaces
Scale of Eldin (A) caster becomes immune to Light aligned damage for 3 rounds
Hilda's Bane (S) target's weaknesses are exposed and amplified by an extra 1/2 Heart damage / attack until they fall (Resist)
Hilda's Brilliant Shield (S) Touched Target reflects ranged physical attacks for 3 rounds on successful Blocks
Eldin's Insight (S) Gain a glimpse into the future with +1 level on all defense levels for 1 round for you and all allies
Eldin's Torch (S) an object within 30ft glows bright for 1 hour
Ordana's Pulse (S) frightens away 6 Hearts worth of animals within 30ft (Resist)
Ordana's Spectral Guide (S) A small ghostly forest creature appears for 1 hour granting caster +1 level on Awareness and serves to warn of danger
Medli's Graceful Cascade (S) all falling targets within 30ft fall more slowly straight down reducing falling damage by up to 60 ft
Medli's Ward for the Traveler (S) A glowing 15ft radius ring appears around the caster lasting for 8 hours alerting the caster to those who enter and dealing 1/4 Heart damage / turn until they leave. The caster can allow allies access to the ring (Resist)
Lynayru's Jolt (S) Target within 30ft is shocked taking 1 Heart Damage and loses 1 Action
Lynayru's Claw (S) Touched weapon becomes Light Aligned for 3 rounds and deals +1/4 Heart damage
Rauru's Facade (S) Alter form of touched target for 1 hour into that of another humanoid of the same size
Rauru's Reversal (S) Touched target undoes the next damage to effect them for 3 rounds
Rauru's Adagio (P) targets have their speed reduced by 10ft to a minimum of 10ft for 3 rounds (Resist)
Lynayru's Thunderous Choir (P) 4 Hearts worth of targets are knocked prone (Resist)
Eldin's Hallowing Prayer (P) causes 4 Hearts worth of shadow aligned creatures to flee (Resist)
Medli's Ballad of Gales (P) allows caster and touched targets to warp to random location within 10 miles without passing through doors. requires a 2 action ritual to cast (Resist)
Makar's Bark (A) - for 3 rounds reduce all damage done to you by 1/2 heart except from fire damage
Saria's Bonding Gloves (A) - animal treats you in a more friendly manner for 6 hours (resist)
Great Deku's Youthful Tunic (A) ignore the effects of old age for 12 hours
Gage's Quiver (A) summons 5 arrows, bullets, seeds, or ammunition that disappear after 1 hour
Maku's Regeneration (S) - Stat damage is restored at 1 point / minute in sunlight
Farore's Blessing (S) - +2 to Resist rolls against fear effects for 1 minute
Makar's Warding Armor (S) projectiles are 20% less likely to strike you for 1 minute
Saria's Magic Bond (S) willing touched target can trade Magic Bars between caster and target for 24 hours
Great Deku's Aid (P) - all allies stabilize and return to 1/4 heart
Gage's Call (P) - all allies gain +1 Awareness and Precision to all survival rolls to hunt in area for 6 hours
Farore's Wind Requiem (P) changes the direction of the wind for 6 hours
Maku's Growth Chant (P) allies gain +2 Power skill level for 3 rounds
Fire Aligned
Din's Band (A) grants +1 Fight and +1 Power for 3 rounds
Din's Burning Blade (A) the next hit you land with this weapon deals +2 Hearts damage
Rael's Boots (A) Movement increased by 10ft for 3 rounds and +1 Acrobatics
Darunia's Shining Hammer (A) +2 Craft Skill Level for 6 hours
Embrose's Searing Touch (S) target metal item within 60ft becomes hot dealing 1 1/2 Heart damage / round for 3 rounds (Resist)
Darunia's Summoned Stone (S) 1 foot thick stone slab, 10ftx5ft appears in open space within reach for 1 minute, with Durability of 10 Hearts
Breath of Valoo (S) 30ft cone deals 4 Hearts damage and 1 Heart damage to the caster (Resist)
Volvagia's Black Smoke (S) 30ft radius from caster becomes low viability granting +1 Stealth for 3 rounds and deals 1 Constitution damage / round exposed (Resist)
Volvagia's Ward (P) a 30ft circle is secretly placed for 8 hours. Perimeter is set ablaze upon intrusion dealing 2 Hearts damage upon exiting, remains lit until intruder is gone or 1 hour passes (Resist)
Valoo's Ballad (P) alters skies to clear for 1 hour
Rael's Binding Serenade (P) played in the company of others links them to the song, playing it later that day reveals to you their locations (Resist)
Embrose's Call to Arms (P) all allied weapon attacks get 1 reroll / turn for 3 rounds.
Water Aligned
Laruto's Blessed Fins (A) gain freedom of movement in water and water breathing for 1 minute
Faron's Ice Wand (A) fires an icy orb that deals 3/4 of a heart and slows the target to 1/2 speed for 3 rounds (Resist)
Helmet of the Wind Fish (A) immune to weather effects for 1 minute
Naryu's Cup of Wisdom (A) drink from the cup to have all magical damage reduced by 3/4 of a heart for 3 rounds
Jabun's Aiding Current (S) Summons current to double speed of a boat for 6 hours
Lord Jabu Jabu's Purification (S) turns container of liquid to fresh water
Laruto's Aiding Water (S) turns small pond or pool into healing waters for 24 hours that restore 1 Heart / hour to all who remain in it
Faron's Icy Breath (S) 30ft cone of ice slows targets to 1/2 speed for 3 rounds (Resist)
Serenade of the Wind Fish (P) awakens all sleeping targets within 30ft
Nayru's Song of Storms (P) calls forth rain for 1 hour
Jabun's Tune of Happy Travels (P) must be played while traveling for at least 10 minutes granting all allies +1 luck point for the day
Morning Prayer to Lord Jabu Jabu (P) reveals the tides, wind direction and speed, wave height, and weather forecast for the day
Spirit Aligned
Astrid's Reliable Feather (A) points north for 6 hours
Nabooru's War-caster Pariapt (A) spells cast have a 50% chance of costing 1 less magic bar for 1 minute
Tunic of the Fairy Queen (A) wearer is healed a number of hearts equal to their Activation Magic Skill Level
Hylia's Blessed Scepter (A) Touched target has one stat fully restored
Oshus's Insight (S) touched target gains +2 skill level on knowledge rolls for 3 rounds
Navi's Mark (S) touched target is easier to track for 1 week. Those who track the target gain +1 on Awareness rolls made to track them
Astrid's Warning (S) know distance and direction of nearest target seeking you
Navi's Dazing Light (S) target within 60ft loses 2 actions (Resist)
Hylia's Divine Eye (P) perimeter of building is alarmed to the caster and all who rest within heal double from sleeping
The Fairy Queen's Blessing (P) you and all allies heal 1/2 a Heart for the next three rounds
Nabooru's Battle Hymn (P) you and all allies gain +2 skill level on Resist rolls for 3 rounds
Oshus's Lucky Prayer (P) You and all allies can each reroll a single roll over the next three rounds
Shadow Aligned
Ganondorf's Blade (A) weapon deals 1 Heart higher shadow damage for 3 rounds
Vaati's Mask (A) appear as another race for 6 hours but retain your general features gaining +1 skill level to speech to disguise
Robes or Agahimn (A) up to 4 Hearts worth of shadow aligned beasts treat you more friendly and may obey simple commands for 6 hours (Resist)
Bellum's Bonding Chains (A) target within 15ft cannot move away until they Resist with an attempt costing 1 action each turn. They can oppose a Power roll on the caster to drag them at 1/2 movement
Zant's Retrieval (S) teleport unrestrained object of 5 pounds or less to your hand from within 30 ft
Zant's Spying Shadow (S) casters shadow leaves them and follows verbal commands from the caster for up to 6 hours and 10 miles, retaining what it hears. It matches speed and skill levels of the caster but is incorporeal and has 1 Heart.
Majora's Curse of Weakness (S) touched target takes loses 2 ranks of Strength until they rest (Resist)
Ganondorf's Wounding Orb (S) target in 30ft takes 1 Heart of damage and loses 1 rank of Constitution until the rest (Resist)
Majora's Fearful Shriek (P) 4 Hearts worth of targets run in fear from the caster for their next 2 actions (Resist)
Bellum's Lullaby (P) causes all targets to take a -2 Levels to awareness and Resist and Endure skills to avoid falling asleep for the next 8 hours (Resist)
Agahimn's Disheartening Chord (P) causes targets to become shaken with -1 level to Fight, Precision, and all Magic Skills until they Resist with 1 action each round (Resist)
Vaati's Hazing Melody (P) 30ft radius around caster becomes naturally dark for 3 rounds granting +1 to Stealth skill and imposing -1 to attack and defense skills for those who cannot see well in the dark
Light Aligned
Lanayru's Spark (A) an accurate jolt of electricity always strikes a target within 60ft for 3/4 Hearts of damage (Resist)
Ordona's Saddle (A) mount has speed increased of 15ft for 1 minute
Hilda's Mirror Shield (A) For 3 rounds, resisted magic attacks are reflected at new or same target. reflected effect is 2 hearts of same damage type as attack
Cloak of Rauru (A) caster shape shifts into land bound animal they are familiar with for 10 minutes gaining attacks and speed of that creature
Ordana's Golden Bell (A) a call for help is heard only by allies for a mile around
Medli's Swift Feather (A) for 3 rounds after activating, caster receives no attacks of opportunity for leaving spaces and gains +1 level to acrobatics to move through threatened spaces
Scale of Eldin (A) caster becomes immune to Light aligned damage for 3 rounds
Hilda's Bane (S) target's weaknesses are exposed and amplified by an extra 1/2 Heart damage / attack until they fall (Resist)
Hilda's Brilliant Shield (S) Touched Target reflects ranged physical attacks for 3 rounds on successful Blocks
Eldin's Insight (S) Gain a glimpse into the future with +1 level on all defense levels for 1 round for you and all allies
Eldin's Torch (S) an object within 30ft glows bright for 1 hour
Ordana's Pulse (S) frightens away 6 Hearts worth of animals within 30ft (Resist)
Ordana's Spectral Guide (S) A small ghostly forest creature appears for 1 hour granting caster +1 level on Awareness and serves to warn of danger
Medli's Graceful Cascade (S) all falling targets within 30ft fall more slowly straight down reducing falling damage by up to 60 ft
Medli's Ward for the Traveler (S) A glowing 15ft radius ring appears around the caster lasting for 8 hours alerting the caster to those who enter and dealing 1/4 Heart damage / turn until they leave. The caster can allow allies access to the ring (Resist)
Lynayru's Jolt (S) Target within 30ft is shocked taking 1 Heart Damage and loses 1 Action
Lynayru's Claw (S) Touched weapon becomes Light Aligned for 3 rounds and deals +1/4 Heart damage
Rauru's Facade (S) Alter form of touched target for 1 hour into that of another humanoid of the same size
Rauru's Reversal (S) Touched target undoes the next damage to effect them for 3 rounds
Rauru's Adagio (P) targets have their speed reduced by 10ft to a minimum of 10ft for 3 rounds (Resist)
Lynayru's Thunderous Choir (P) 4 Hearts worth of targets are knocked prone (Resist)
Eldin's Hallowing Prayer (P) causes 4 Hearts worth of shadow aligned creatures to flee (Resist)
Medli's Ballad of Gales (P) allows caster and touched targets to warp to random location within 10 miles without passing through doors. requires a 2 action ritual to cast (Resist)
Medallion Level 2 Spells
Forest Aligned
Makar's Leafed Cloak (A) target is unaffected by difficult terrain, gains + 10 movement, and + 1 Acrobatics Skill for 1 minute while in forest terrain
Gage's Entangling arrow (A) arrow binds target to ground losing movement and -1 Acrobatics. Power vs Activation Magic is attempted each round to end effect (Resist)
Great Deku's Ward (S) for the next minute, instead of falling unconscious the touched target is returned to 5 hearts
Farore's Wind (S) cast to mark a spot. Casting again transports caster back to predetermined location instantly
Maku's Prosperous Harvest (P) all plants in 60ft radius grow to maturity in 24 hours
Saria's Song (P) summons animals to guide you to specific location within their habitat for 24 hours
Makar's Leafed Cloak (A) target is unaffected by difficult terrain, gains + 10 movement, and + 1 Acrobatics Skill for 1 minute while in forest terrain
Gage's Entangling arrow (A) arrow binds target to ground losing movement and -1 Acrobatics. Power vs Activation Magic is attempted each round to end effect (Resist)
Great Deku's Ward (S) for the next minute, instead of falling unconscious the touched target is returned to 5 hearts
Farore's Wind (S) cast to mark a spot. Casting again transports caster back to predetermined location instantly
Maku's Prosperous Harvest (P) all plants in 60ft radius grow to maturity in 24 hours
Saria's Song (P) summons animals to guide you to specific location within their habitat for 24 hours
The Master Wizards of Legend
Over time, great mages and sorcerers have mastered the ways of magic and their famed spells have been passed down to later generations. Each mage or god is aligned to one of the six medallions and also oversees specific domains within that alignment.
Forest Aligned
Farore - Wind / Courage Great Deku Tree - Plant / Life Gage - Animal / Survival Maku Tree - Plant / Growth Saria - Guidance / Friendship Makar - Resistance / Wind Fire Aligned Din - Fire / Power Volvagia - Volcano / Dragon Valoo - Sky / Dragon Embrose - Battle / Friendship Rael - Sand / Travel Darunia - Stone / Crafting |
Water Aligned
Nayru - Water / Wisdom Faron - Dragon / Ice Lord Jabu Jabu - Protection / Sea Jabun - Control / Travel Laruto - Spirit / Life Wind Fish - Sky / Sleep Spirit Aligned Hylia - Protection / Restoration Fairy Queen - Healing / Life Oshus - Knowledge / Spirit Astrid - Foresight / Charm Nabooru - Battle / Freedom Navi - Guidance / Spirit |
Shadow Aligned
Agahnim - Summoning / Control Vaati - Deception / Transformation Bellum - Imprisonment / Sleep Zant - Summoning / Shadow Ganondorf - Power / Shadow Majora - Curse / Fear Light Aligned Eldin - Light / Wisdom Lynayru - Dragon / Thunder Ordona - Animal / Spirit Rauru - Time / Transformation Hilda - Reflection / Restoration Medli - Sky / Travel |