Mandorhorn
Ice / Earth
Rank C
HP- 150
AP- 2
DP- 2
MV- 50
DG- +1
BK- +4
GR- +6
Height- 14 ft
Weight- 5000 lbs
Nature- passive / protective
Region- North Isles / Origina
Attacks
1- Ice Breath (ice) - 30 / 20 ft cone + 10 hit (dodge only) or take 10 dmg + -1 AP and -1 DP for 2 turns
2- tusk charge (earth) move 50-100ft in a line. target takes +6 hit / 20 dmg + knock back 30 ft - all in path get +4 hit / 15 dmg + knock down
3- thrashing slam (earth) - (all adjacent targets) + 8 hit / 10 dmg + knock down
Abilities
1- Tundra Resilience (ice)- immune to ice/bubble/water/wind/fog energies - +50% dmg from fire/magma energies
2- Thick Hide (earth) - DR 5 to all but Piercing
3- Thundering Stride (earth) - when moving over 50ft all creatures on ground within 50ft take -1 DP for 1 round
Components
4 arctic furs (ice)
Armor (12 components) C
+HP+20
+DR 2 except piercing
+ 2/day resist ice/bubble/water/wind/fog energy attacks
- +50% dmg from fire/magma energy
Boots (8 components) D
+ dont slide on ice
+ +5 movemet on ice and snow
+ 5 HP
Cloak (3 components) E
+ DR 1
+ 2 HP
2 hardened tusks (earth)
Weapon (6 components) C
+ 2 dmg on charge attacks
+ when charging , anyone in path takes -1 DP for 1 round
+ 1 block
Shirt (2 components) E
+ 1/day can add knock down to a ti or weapon jutsu effect.
+2 HP
Armor (7 components) D
+ 20 HP
Rank C
HP- 150
AP- 2
DP- 2
MV- 50
DG- +1
BK- +4
GR- +6
Height- 14 ft
Weight- 5000 lbs
Nature- passive / protective
Region- North Isles / Origina
Attacks
1- Ice Breath (ice) - 30 / 20 ft cone + 10 hit (dodge only) or take 10 dmg + -1 AP and -1 DP for 2 turns
2- tusk charge (earth) move 50-100ft in a line. target takes +6 hit / 20 dmg + knock back 30 ft - all in path get +4 hit / 15 dmg + knock down
3- thrashing slam (earth) - (all adjacent targets) + 8 hit / 10 dmg + knock down
Abilities
1- Tundra Resilience (ice)- immune to ice/bubble/water/wind/fog energies - +50% dmg from fire/magma energies
2- Thick Hide (earth) - DR 5 to all but Piercing
3- Thundering Stride (earth) - when moving over 50ft all creatures on ground within 50ft take -1 DP for 1 round
Components
4 arctic furs (ice)
Armor (12 components) C
+HP+20
+DR 2 except piercing
+ 2/day resist ice/bubble/water/wind/fog energy attacks
- +50% dmg from fire/magma energy
Boots (8 components) D
+ dont slide on ice
+ +5 movemet on ice and snow
+ 5 HP
Cloak (3 components) E
+ DR 1
+ 2 HP
2 hardened tusks (earth)
Weapon (6 components) C
+ 2 dmg on charge attacks
+ when charging , anyone in path takes -1 DP for 1 round
+ 1 block
Shirt (2 components) E
+ 1/day can add knock down to a ti or weapon jutsu effect.
+2 HP
Armor (7 components) D
+ 20 HP