Character Creation
1- roll a d4 twice. the first roll is your power and the second is your toughness.
power is how many d6s you roll when you attack and toughness times 5 gives you your hp
2- pick up inherit abilities if able using this chart:
total of both rolls
8 - gain nothing
7 - gain one extra land card
6 - gain one small ability
5 - gain one small ability and one extra land
4 - gain 2 small abilities or one medium ability
3 - same as 4 but gain one extra land
2 - gain one large ability's worth
ability sizes- small ones would be haste, first strike, death touch...
medium abilities would be like life link, trample, flying...
large abilities would be double strike, hex proof, indestructible...
3- choose a color or 2 to be your starting colors to gain cards from. this also determines your homeland
4- choose 2 creature types, you can have cards of that type in your starting deck
5- build your starting deck
8 common cards (creatures, instants, enchantments, artifacts...)
1 uncommon card
1 rare card
6 basic lands (7 if you got it for your stats)
if you choose not to start with an uncommon you can add 1 extra common card and another basic land to your deck
if you choose not to have a rare card you get the above benefits plus one more common card or basic land
6- choose a class that best suits your color and stats
power toughness
warrior- high / high (this is only a suggestion, you could make a wizard with high power and toughness if you want)
ranger- med / med
rogue- high / low
wizard- low / low
skills - you have 12 points to spread between your 5 skills (max in any is your level +3)
warrior
craft
intimidate
combat
strength
agility
ranger
craft
survival
handle animal
agility
strength
rogue
craft
stealth
agility
bluff
diplomacy
wizard
craft
knowledge
spell craft
sense motive
concentration
7- make a custom card to reference link to card creator site: http://mtgcardsmith.com/
(the number of colorless costs notates the characters level, the other two costs notate the colors and have nothing to do with the level)
the rarity of the card notates the social standing of the character
power is how many d6s you roll when you attack and toughness times 5 gives you your hp
2- pick up inherit abilities if able using this chart:
total of both rolls
8 - gain nothing
7 - gain one extra land card
6 - gain one small ability
5 - gain one small ability and one extra land
4 - gain 2 small abilities or one medium ability
3 - same as 4 but gain one extra land
2 - gain one large ability's worth
ability sizes- small ones would be haste, first strike, death touch...
medium abilities would be like life link, trample, flying...
large abilities would be double strike, hex proof, indestructible...
3- choose a color or 2 to be your starting colors to gain cards from. this also determines your homeland
4- choose 2 creature types, you can have cards of that type in your starting deck
5- build your starting deck
8 common cards (creatures, instants, enchantments, artifacts...)
1 uncommon card
1 rare card
6 basic lands (7 if you got it for your stats)
if you choose not to start with an uncommon you can add 1 extra common card and another basic land to your deck
if you choose not to have a rare card you get the above benefits plus one more common card or basic land
6- choose a class that best suits your color and stats
power toughness
warrior- high / high (this is only a suggestion, you could make a wizard with high power and toughness if you want)
ranger- med / med
rogue- high / low
wizard- low / low
skills - you have 12 points to spread between your 5 skills (max in any is your level +3)
warrior
craft
intimidate
combat
strength
agility
ranger
craft
survival
handle animal
agility
strength
rogue
craft
stealth
agility
bluff
diplomacy
wizard
craft
knowledge
spell craft
sense motive
concentration
7- make a custom card to reference link to card creator site: http://mtgcardsmith.com/
(the number of colorless costs notates the characters level, the other two costs notate the colors and have nothing to do with the level)
the rarity of the card notates the social standing of the character