Rust Rock Hydra
![Picture](/uploads/3/2/8/5/3285221/7544168.jpg?472)
type- earth / sulfur
rank- B
HP- 100
AP- number of heads (starts at 5)
DP- number of heads -1
MV- 30 land / 20 burrow
DG- (head + 11 / body + 6)
BK- (head +10 / body + 14)
GR- 10 + number of heads
Ht- 8ft
Wt- 5000 lbs
Nature- nomadic , patient
Regions- thundora, origina, southern wastes, endless forest
rust-rock hydras are rarely seen. They are known hide in the ground and stay in a near death state to conserve energy till an unknowing victim approches too close. If the person or creature is alone the rust-rock hydra pulls them under the ground till they fall unconcious. After feeding enough it travels far away by burrowing under the ground. When it moves it is often mistaken for tremors.
Attacks-
element breath(sulfur) - +8 hit / 15 dmg of element type / 80ft line
sulfur breath(sulfur) - +8 hit / unblockable / 50ft wide x 20ft length / next element breath ignites the breath / 10 dmg of that element
burrowing charge(earth) - +10 hit / 20 bludgeoning / -1 Ap and DP / can pass under enemies and deal 10 dmg and -1 AP
lock jaw bite(earth) - +11 hit / 10 dmg / grapples / takes +10 dmg from element breath and can't defend but line ends on them / (escape artist +1) 10 dmg every failed attempt to escape
Abilities-
hydra regeneration- fast healing 4, takes 15 dmg to sever a head , 2 regenerate of the same element in 2 rounds unless stub is hit by water.
Body armor- body has DR 5
tremor-sense 50 ft
immune to knockback and AP/DP loss
one head is burn, one cold, one lightning, one internal, and one is sulfur based
Components-
4 Amber Jewels (earth)
Gloves (4) E
+4 craft armor
Bracers (8) D
+1 block
+ 5 stm
+ DR 1
- 5 chakra
Armor (20) A
+ 15 HP
+ 15 STM
- cannot swim
Boots (9) D
+ cannot be moved
Expendable toxin (1) E
+ cannot swim for 6 hours
2 Rusted Fangs (sulfur)
Belt (4) D
+ DR 3
- take 2x damage from water
Trinket (7) C
+ 1 Knowledge
Weapon (8) B
+ deals 1 rank damage to armor on standard hits or to weapon when target blocks standard attacks
Elixir (4) D
+ all energy attacks used in next 6 hours are of 1 designated dmg type
rank- B
HP- 100
AP- number of heads (starts at 5)
DP- number of heads -1
MV- 30 land / 20 burrow
DG- (head + 11 / body + 6)
BK- (head +10 / body + 14)
GR- 10 + number of heads
Ht- 8ft
Wt- 5000 lbs
Nature- nomadic , patient
Regions- thundora, origina, southern wastes, endless forest
rust-rock hydras are rarely seen. They are known hide in the ground and stay in a near death state to conserve energy till an unknowing victim approches too close. If the person or creature is alone the rust-rock hydra pulls them under the ground till they fall unconcious. After feeding enough it travels far away by burrowing under the ground. When it moves it is often mistaken for tremors.
Attacks-
element breath(sulfur) - +8 hit / 15 dmg of element type / 80ft line
sulfur breath(sulfur) - +8 hit / unblockable / 50ft wide x 20ft length / next element breath ignites the breath / 10 dmg of that element
burrowing charge(earth) - +10 hit / 20 bludgeoning / -1 Ap and DP / can pass under enemies and deal 10 dmg and -1 AP
lock jaw bite(earth) - +11 hit / 10 dmg / grapples / takes +10 dmg from element breath and can't defend but line ends on them / (escape artist +1) 10 dmg every failed attempt to escape
Abilities-
hydra regeneration- fast healing 4, takes 15 dmg to sever a head , 2 regenerate of the same element in 2 rounds unless stub is hit by water.
Body armor- body has DR 5
tremor-sense 50 ft
immune to knockback and AP/DP loss
one head is burn, one cold, one lightning, one internal, and one is sulfur based
Components-
4 Amber Jewels (earth)
Gloves (4) E
+4 craft armor
Bracers (8) D
+1 block
+ 5 stm
+ DR 1
- 5 chakra
Armor (20) A
+ 15 HP
+ 15 STM
- cannot swim
Boots (9) D
+ cannot be moved
Expendable toxin (1) E
+ cannot swim for 6 hours
2 Rusted Fangs (sulfur)
Belt (4) D
+ DR 3
- take 2x damage from water
Trinket (7) C
+ 1 Knowledge
Weapon (8) B
+ deals 1 rank damage to armor on standard hits or to weapon when target blocks standard attacks
Elixir (4) D
+ all energy attacks used in next 6 hours are of 1 designated dmg type