Seal Amprey
![Picture](/uploads/3/2/8/5/3285221/lamprey_orig.jpg)
Type- Water / Scribe
Rank - D
HP- Swarm of 10 (4 HP each)
MV- 10ft crawl / 30ft swim
HIT- +9
BK-2
DG- 10
DF- 2
AN-8
Skills at +8- Swim, Endure, Perception, Climb
Attacks
Swarming Bites- the amount the hit roll succeeds by is the number of Ampreys that hit. each deals 4 piercing damage and attaches to the target. (Deflect) the target can make Heal DC 12 to remove 1 without damage or Lift DC 12 to remove 1 with 4 damage.
Chakra Drain- at +3 to hit, an attached Amprey deals 2 chakra damage. (Analyze)
Scatter Swim- swarm disbands and reforms within 90ft after 3 AP. in that time they lose swarm ability and take a Perception DC 15 to spot individual Amprey.
Abilities
Swarm- The mass of creatures occupies a 10ft radius until it reaches half health then it becomes a 5ft radius until 4 health (single creature). Single target attacks against it only effect individual creatures and damage does not carry over.
Seal Drain- targets with seals are always prioritized and the Amprey get +3 to seek them out. Using chakra drain on targets with seals takes 1 rank of a seal away instead of chakra. This does not change the effect of a seal but determines how long before the seal is absorbed.
Chakra Sense- 90ft
Rank - D
HP- Swarm of 10 (4 HP each)
MV- 10ft crawl / 30ft swim
HIT- +9
BK-2
DG- 10
DF- 2
AN-8
Skills at +8- Swim, Endure, Perception, Climb
Attacks
Swarming Bites- the amount the hit roll succeeds by is the number of Ampreys that hit. each deals 4 piercing damage and attaches to the target. (Deflect) the target can make Heal DC 12 to remove 1 without damage or Lift DC 12 to remove 1 with 4 damage.
Chakra Drain- at +3 to hit, an attached Amprey deals 2 chakra damage. (Analyze)
Scatter Swim- swarm disbands and reforms within 90ft after 3 AP. in that time they lose swarm ability and take a Perception DC 15 to spot individual Amprey.
Abilities
Swarm- The mass of creatures occupies a 10ft radius until it reaches half health then it becomes a 5ft radius until 4 health (single creature). Single target attacks against it only effect individual creatures and damage does not carry over.
Seal Drain- targets with seals are always prioritized and the Amprey get +3 to seek them out. Using chakra drain on targets with seals takes 1 rank of a seal away instead of chakra. This does not change the effect of a seal but determines how long before the seal is absorbed.
Chakra Sense- 90ft