SHINOBI: Origins - Skills
Skill Sets
Courtier
Etiquette
- Knowing how to act in social settings and your standing with contacts
Inspiration
- Creating works of art, performing, cooking, encouraging, and teaching others
Persuasion
- Getting others to do what you want through seduction, intimidation, manipulation, and diplomacy
Mentalism
- Using jutsu that target or rely on the mind such as illusions, scrying, divination, false sensory, and charms
Social Circle
- Your connection to others, your knowledge of contacts and important individuals in any given place
Analyze
- Your defense against trickery, fear, and mental attacks
- Knowing how to act in social settings and your standing with contacts
Inspiration
- Creating works of art, performing, cooking, encouraging, and teaching others
Persuasion
- Getting others to do what you want through seduction, intimidation, manipulation, and diplomacy
Mentalism
- Using jutsu that target or rely on the mind such as illusions, scrying, divination, false sensory, and charms
Social Circle
- Your connection to others, your knowledge of contacts and important individuals in any given place
Analyze
- Your defense against trickery, fear, and mental attacks
Rogue
Commerce
- Your ability to locate, appraise, buy, and sell wares and services
Deception
- Your ability to trick others through lies and disguises
Tinker
- Your ability to create, destroy, disable, and understand traps, structures, and mechanical engineering
Finesse
- Your dexterity, quickness, grace, and flexibility
Stealth
- Your ability to move quietly, go unseen, and keep belongings out of sight
Evade
- Your defense against powerful, slow, and wide reaching attacks
- Your ability to locate, appraise, buy, and sell wares and services
Deception
- Your ability to trick others through lies and disguises
Tinker
- Your ability to create, destroy, disable, and understand traps, structures, and mechanical engineering
Finesse
- Your dexterity, quickness, grace, and flexibility
Stealth
- Your ability to move quietly, go unseen, and keep belongings out of sight
Evade
- Your defense against powerful, slow, and wide reaching attacks
Scholar
Evocation
- Use of magical jutsu that alter the space around you
Devotion
- Your knowledge of religion and a measure of your piety and strength of will
Conjuration
- Use of magical jutsu that create something out of nothing
Education
- Your level of knowledge of all things and ability to learn more
Scroll Craft
- Your ability to modify, upgrade, and understand jutsus
Resist
- Your defense against elemental, energy, or curse attacks
- Use of magical jutsu that alter the space around you
Devotion
- Your knowledge of religion and a measure of your piety and strength of will
Conjuration
- Use of magical jutsu that create something out of nothing
Education
- Your level of knowledge of all things and ability to learn more
Scroll Craft
- Your ability to modify, upgrade, and understand jutsus
Resist
- Your defense against elemental, energy, or curse attacks
Survivalist
Handle Animal
- Your ability to tame, calm, understand, and command animals
Precision
- Your aim and marksmanship
Survival
- Your knowledge of the natural world and ability to survive in it by acquiring food and natural medicine, making shelter, and navigating
Search
- Your ability to notice sights and sounds, seek out clues, survey an area, and track
Alchemy
- Your ability to create expendable equipment such as potions, elixirs, bombs, poisons, and special food
Endure
- Your defense against the natural elements, poisons, forced movement, and exhaustion
- Your ability to tame, calm, understand, and command animals
Precision
- Your aim and marksmanship
Survival
- Your knowledge of the natural world and ability to survive in it by acquiring food and natural medicine, making shelter, and navigating
Search
- Your ability to notice sights and sounds, seek out clues, survey an area, and track
Alchemy
- Your ability to create expendable equipment such as potions, elixirs, bombs, poisons, and special food
Endure
- Your defense against the natural elements, poisons, forced movement, and exhaustion
Warrior
Athletics
- Your control over your own movement through running, climbing, jumping, and swimming
Tactics
- Your ability to understand the movements and techniques of others, command allies, and to make battle plans
Battle Craft
- Your ability to create, upgrade, and repair armor and weapons
Might
- Your force with powerful melee attacks, lifting, and feats of strength
Ride
- Your ability to maneuver on a mount or vehicle
Block
- Your defense against light, fast, and numerous attacks
- Your control over your own movement through running, climbing, jumping, and swimming
Tactics
- Your ability to understand the movements and techniques of others, command allies, and to make battle plans
Battle Craft
- Your ability to create, upgrade, and repair armor and weapons
Might
- Your force with powerful melee attacks, lifting, and feats of strength
Ride
- Your ability to maneuver on a mount or vehicle
Block
- Your defense against light, fast, and numerous attacks