Waste Buzzard
![Picture](/uploads/3/2/8/5/3285221/9414320.jpg?360)
Type- Dark / Bone
Rank- D
HP- 50
AP- 2
DP- 3
Hit- 10
DG- 8
BK- 8
GR- 13
MV- 50 fly
ht-3ft
wt-30 lbs
nature- evil, hostile, greedy
region- Southern Wastes
Bio- Waste Buzzards are common in the south. they live in small nesting groups of 4-6 adults. legend says a great necromancer long ago was trying to summon the demon corvus. he required crow feathers for the task and sent his slave apprentice in search of the components. when the boy returned he tricked his master into using buzzard feathers and the summon failed. instead it produced the evil waste buzzards. they killed the necromancer and his apprentice. It is said that the necromancers castle still exists somewhere in Bone and is the main nesting grounds of these hostile birds who guard its treasures.
Attacks
Screech (dark) VS GR, causes fear for 1 round
Doom claw (dark) 10 dmg / -1 Spt for 1 round
Crippling peck (bone) every AP spent attacking causes 4 dmg to attacker until healed
Rend (bone) attaches to target , target cannot block against further attacks from buzzard / target must escape DC 1d20+10 / 5 dmg per round
Abilities
Scavenge (bone) can consume dead targets to heal 50 hp (takes 3 rounds)
Fragile (bone) weak to bludgeoning
Doomed (dark) cannot be debuffed
Evil heart (dark) will not follow a master that is good aligned
Components
2 Buzzard Feathers (Bone)
Cloak (5) C
+ resist being crippled 1/day
+ 2 stealth
+ 2 slight of hand
+5 CHK
-5 HP
Weapon (3) D
+ crippling effects last 2 extra rounds
+ 2 dmg
- treated as 1 rank less for resisting being broken
Armor (7) B
+ all crippling effects heal after 2 rounds
+ 10 HP
+ can consume dead human bodies to heal 50 HP (takes 3 rounds)
- 2 ranks to resist being broken
1 Doomed Beak (dark)
Ring (1) E
+ 2 casting fear effects
Mask (2) D
+ memories cannot be scryed upon
+ cannot be tracked by identity
Gloves (6) A
+ 2 Dex
+ 2 to crippling attacks
+ 4 damage on crippling attacks
- Must kill 1 person a week or gloves are destroyed
Elixir (1) E
+ (duration 24 hours) killing someone gives you +1 to all mental stats for 1 hour
Rank- D
HP- 50
AP- 2
DP- 3
Hit- 10
DG- 8
BK- 8
GR- 13
MV- 50 fly
ht-3ft
wt-30 lbs
nature- evil, hostile, greedy
region- Southern Wastes
Bio- Waste Buzzards are common in the south. they live in small nesting groups of 4-6 adults. legend says a great necromancer long ago was trying to summon the demon corvus. he required crow feathers for the task and sent his slave apprentice in search of the components. when the boy returned he tricked his master into using buzzard feathers and the summon failed. instead it produced the evil waste buzzards. they killed the necromancer and his apprentice. It is said that the necromancers castle still exists somewhere in Bone and is the main nesting grounds of these hostile birds who guard its treasures.
Attacks
Screech (dark) VS GR, causes fear for 1 round
Doom claw (dark) 10 dmg / -1 Spt for 1 round
Crippling peck (bone) every AP spent attacking causes 4 dmg to attacker until healed
Rend (bone) attaches to target , target cannot block against further attacks from buzzard / target must escape DC 1d20+10 / 5 dmg per round
Abilities
Scavenge (bone) can consume dead targets to heal 50 hp (takes 3 rounds)
Fragile (bone) weak to bludgeoning
Doomed (dark) cannot be debuffed
Evil heart (dark) will not follow a master that is good aligned
Components
2 Buzzard Feathers (Bone)
Cloak (5) C
+ resist being crippled 1/day
+ 2 stealth
+ 2 slight of hand
+5 CHK
-5 HP
Weapon (3) D
+ crippling effects last 2 extra rounds
+ 2 dmg
- treated as 1 rank less for resisting being broken
Armor (7) B
+ all crippling effects heal after 2 rounds
+ 10 HP
+ can consume dead human bodies to heal 50 HP (takes 3 rounds)
- 2 ranks to resist being broken
1 Doomed Beak (dark)
Ring (1) E
+ 2 casting fear effects
Mask (2) D
+ memories cannot be scryed upon
+ cannot be tracked by identity
Gloves (6) A
+ 2 Dex
+ 2 to crippling attacks
+ 4 damage on crippling attacks
- Must kill 1 person a week or gloves are destroyed
Elixir (1) E
+ (duration 24 hours) killing someone gives you +1 to all mental stats for 1 hour