Spirit Tiger
![Picture](/uploads/3/2/8/5/3285221/9597716_orig.jpg)
Type- Light/Grass
Rank - D
HP- 35
AP- 4
DP- 3
MV- 45 ft
DG- +8
BK- + 8
GR- + 10
Height- 5 ft
Weight- 600 lbs
Nature- protective
Region- Endless Forest / casscadia / origina
attacks:
Light claw (light) +8 to hit / 12 dmg / GR + 7 or be blinded for one round
Spiritdrain ensnarement (grass) + 8 to hit / -1 AP and DP / - 5 chackra and gains + 10 hp / 2 rounds
Light dash (light) dash with one turn / + 8 to hit 8 dmg to those within 5ft / GR + 5 or be blinded for one round
abilities:
elemental resistance - -5 damage from all but dark, metal, sound, and poison
dark weakness (light) - +5 damage from dark
spiritbound soul (light) - upon negative hp spirit leaves its body and return to the high spiritual area it is bound and restores its body after 2 days unless hit by dark on its last turn / while within its bound area it heals 1 hp every min / cannot go out of 2 miles from its bound area / loses this ability if charmed by a person
components:
2 spiritfur (light)
armor (8 components) C
+15 hp
gain -5 resistance to 2 of the resisted elements
+5 damage from dark
expend 10 chakra to heal 5 HP
weapon (4 components) D
heal 1 hp on successful hit
2/day can blind on hit / your GR bonuses (lasts 2 rds)
if user casts a dark jutsu the weapon is destroyed if carried
ring ( 4 components) C
can siphon 5 chakra from touched target to heal 10 HP 3/day
+ 5 stamina
boots ( 3 components) D
can perform light dash 2/day
+ 3 HP
1 spirit shard (light) (gained by killing with dark move)
HP shard (1 shard) (expendable) E
+ refills 20 HP
spirit elixir (2 shards)(expendable) D
restore 20 hp, 20 stamina, and 20 chakra
Rank - D
HP- 35
AP- 4
DP- 3
MV- 45 ft
DG- +8
BK- + 8
GR- + 10
Height- 5 ft
Weight- 600 lbs
Nature- protective
Region- Endless Forest / casscadia / origina
attacks:
Light claw (light) +8 to hit / 12 dmg / GR + 7 or be blinded for one round
Spiritdrain ensnarement (grass) + 8 to hit / -1 AP and DP / - 5 chackra and gains + 10 hp / 2 rounds
Light dash (light) dash with one turn / + 8 to hit 8 dmg to those within 5ft / GR + 5 or be blinded for one round
abilities:
elemental resistance - -5 damage from all but dark, metal, sound, and poison
dark weakness (light) - +5 damage from dark
spiritbound soul (light) - upon negative hp spirit leaves its body and return to the high spiritual area it is bound and restores its body after 2 days unless hit by dark on its last turn / while within its bound area it heals 1 hp every min / cannot go out of 2 miles from its bound area / loses this ability if charmed by a person
components:
2 spiritfur (light)
armor (8 components) C
+15 hp
gain -5 resistance to 2 of the resisted elements
+5 damage from dark
expend 10 chakra to heal 5 HP
weapon (4 components) D
heal 1 hp on successful hit
2/day can blind on hit / your GR bonuses (lasts 2 rds)
if user casts a dark jutsu the weapon is destroyed if carried
ring ( 4 components) C
can siphon 5 chakra from touched target to heal 10 HP 3/day
+ 5 stamina
boots ( 3 components) D
can perform light dash 2/day
+ 3 HP
1 spirit shard (light) (gained by killing with dark move)
HP shard (1 shard) (expendable) E
+ refills 20 HP
spirit elixir (2 shards)(expendable) D
restore 20 hp, 20 stamina, and 20 chakra