Coal-stone Hydra
![Picture](/uploads/3/2/8/5/3285221/9825198_orig.jpg)
type- Stone / Fire
rank- B
HP-130
AP-(1/head) starts with 5
DP-6
MV-40
DG-(head +10 / body + 6)
BK-(Head + 8 / body + 12)
GR-10+number of heads
ht- 9ft
wt- 7000
nature- aggressive
Region- origina, thundora, southern wastes
Bio- these rare creatures hibernate deep in caves and caverns for 9 months out of the year. if you stumble upon their resting place they can be extremely cranky when they wake up. the only time they can be found above ground is after a geological phenomenon such as an earthquake or volcanic eruption. before going back underground a full grown adult must feed on over 4000 pounds of meat to store energy over the hibernation period. small villages can be destroyed by a feeding Coal-stone Hydra in a matter of minutes.
Attacks-
Ember breath- fire ball 60ft range, 10ft radius, + 8 hit / 10 burn dmg, targeted area burns for 10rds
bite- 10ft reach, +10 hit, 13 dmg
Claw- +8 hit / 10dmg + grabbed (str check -4 to escape)
Tail whip- +12 hit , 10ft reach , knocks back 30ft + 5 dmg
Abilities-
hardened body- immune to burn, bludgeon, slashing, and mental damage
hydra regeneration- fast healing of 2. takes 20 dmg to cleave off a head. 2 more grow in 2 rounds unless hit by internal dmg
DR 8 on body / internal
Tremor sense
Components-
ashy horns (number of heads) (fire)
Ring (2 components) E
+ 5 jutsu slots
Bracers (5 components) D
+fire resistance 10
Gloves (15 components) C
+ 3 block
+ 5 STM
+ burn resistance 10
- 1 Dex
4 Dusty Claws (stone)
Boots (12 components) B
+ tremor sense 20 ft
+ 5 Stm
-1/2 movement
Weapon (4 components) E
+ knocks back 10 ft
Helmet (10 components) C
+ 1 STR
+ 4 Intimidate
- 4 Diplomacy
Trinket (3 components) D
+ 5 jutsu slots
+ allows you to drink two elixirs at once for 1AP cost
rank- B
HP-130
AP-(1/head) starts with 5
DP-6
MV-40
DG-(head +10 / body + 6)
BK-(Head + 8 / body + 12)
GR-10+number of heads
ht- 9ft
wt- 7000
nature- aggressive
Region- origina, thundora, southern wastes
Bio- these rare creatures hibernate deep in caves and caverns for 9 months out of the year. if you stumble upon their resting place they can be extremely cranky when they wake up. the only time they can be found above ground is after a geological phenomenon such as an earthquake or volcanic eruption. before going back underground a full grown adult must feed on over 4000 pounds of meat to store energy over the hibernation period. small villages can be destroyed by a feeding Coal-stone Hydra in a matter of minutes.
Attacks-
Ember breath- fire ball 60ft range, 10ft radius, + 8 hit / 10 burn dmg, targeted area burns for 10rds
bite- 10ft reach, +10 hit, 13 dmg
Claw- +8 hit / 10dmg + grabbed (str check -4 to escape)
Tail whip- +12 hit , 10ft reach , knocks back 30ft + 5 dmg
Abilities-
hardened body- immune to burn, bludgeon, slashing, and mental damage
hydra regeneration- fast healing of 2. takes 20 dmg to cleave off a head. 2 more grow in 2 rounds unless hit by internal dmg
DR 8 on body / internal
Tremor sense
Components-
ashy horns (number of heads) (fire)
Ring (2 components) E
+ 5 jutsu slots
Bracers (5 components) D
+fire resistance 10
Gloves (15 components) C
+ 3 block
+ 5 STM
+ burn resistance 10
- 1 Dex
4 Dusty Claws (stone)
Boots (12 components) B
+ tremor sense 20 ft
+ 5 Stm
-1/2 movement
Weapon (4 components) E
+ knocks back 10 ft
Helmet (10 components) C
+ 1 STR
+ 4 Intimidate
- 4 Diplomacy
Trinket (3 components) D
+ 5 jutsu slots
+ allows you to drink two elixirs at once for 1AP cost