![Picture](/uploads/3/2/8/5/3285221/7066149.jpg?530)
Storm-born Rhino
Type- Lightning / metal
Rank - B
HP- 120
AP-6
DP- 4
MV- 25 ft land
DG- +8
BK- +14
GR- + 12
Height- 7 ft
Weight- 1,400 lbs
Nature- roaming, fierce, angry
Region- origina / southern waste / Thundora
Attacks
Charge(metal) - 30 ft movement (must move 15 ft and end with a hit) / +12 hit / 25 piercing damage / -3 block and dodge for the round
Thunder(lightning) 60ft line / +11 hit / 20 lightning damage
Volt Tackle(lightning)- 60ft movement / +9 hit / 35 lightning damage / takes 15 damage even if it misses (cuts through its own DR)
Horn attack (metal) - +11 hit / 20 damage / knockback 15 ft
Abilities
heavy plate (metal) - cannot swim / immune to pins and immobilizes except for sinking jutsus
DR 6
Lightning rod(lightning) - all electrical energy is drawn to its horn then redirected at its chosen target within 100ft or the range of the jutsu whichever is higher
Storm-born Rhinos appeared out of nowhere during the storm empire war, rumor has it that they were created to combat the rouge lightning ninjas but light adamantly claims no knowledge of this. Now all these years later the Rhinos have been roaming and have grown accustom to living in origina and southern waste though every now and then they have been seen in grass and petal cutting a trail through the trees that they dislike so much. Villages fear when they see one coming toward them for they are known to destroy anything that stands in its way even buildings.
Components
1 Jolting Horn (lightning)
Weapon (2 components) C
+ all electrical attacks within 30ft are drawn to you and you can redirect the dmg to any target within 100ft or the caster (costs 1 AP to use ability)
Weapon (4 components) B
+ immune to electricity
+ 6 dmg with Electricity dealing weapon jutsus
Weapon (6 components) A
+ reflect electrical dmg
Armor (12 components) S
+ reflect electrical dmg
+ 20 HP
- 15 ft MV
+ 10 Stm
- 10 Chk
2 Steel Hooves (Metal)
Weapon (3 components) D
+ 10 dmg
- becomes broken after you use the weapon to block or you land 3 attacks with it.
Shield (5 components) C
+ 2 block
+ 20 HP
- 10ft movement
- 1/2 jump numbers
Ring (12 components) S
+ on command 1/day touched metal item becomes an electromagnet to all metal objects within 100ft. (Str check -3 to resist) (costs 1 AP)
+ immune to chain attacks and ends chain attack with wearer
+ ring hand treated as holding a weapon in terms of blocking weapon attacks
+ immune to magnetism
Type- Lightning / metal
Rank - B
HP- 120
AP-6
DP- 4
MV- 25 ft land
DG- +8
BK- +14
GR- + 12
Height- 7 ft
Weight- 1,400 lbs
Nature- roaming, fierce, angry
Region- origina / southern waste / Thundora
Attacks
Charge(metal) - 30 ft movement (must move 15 ft and end with a hit) / +12 hit / 25 piercing damage / -3 block and dodge for the round
Thunder(lightning) 60ft line / +11 hit / 20 lightning damage
Volt Tackle(lightning)- 60ft movement / +9 hit / 35 lightning damage / takes 15 damage even if it misses (cuts through its own DR)
Horn attack (metal) - +11 hit / 20 damage / knockback 15 ft
Abilities
heavy plate (metal) - cannot swim / immune to pins and immobilizes except for sinking jutsus
DR 6
Lightning rod(lightning) - all electrical energy is drawn to its horn then redirected at its chosen target within 100ft or the range of the jutsu whichever is higher
Storm-born Rhinos appeared out of nowhere during the storm empire war, rumor has it that they were created to combat the rouge lightning ninjas but light adamantly claims no knowledge of this. Now all these years later the Rhinos have been roaming and have grown accustom to living in origina and southern waste though every now and then they have been seen in grass and petal cutting a trail through the trees that they dislike so much. Villages fear when they see one coming toward them for they are known to destroy anything that stands in its way even buildings.
Components
1 Jolting Horn (lightning)
Weapon (2 components) C
+ all electrical attacks within 30ft are drawn to you and you can redirect the dmg to any target within 100ft or the caster (costs 1 AP to use ability)
Weapon (4 components) B
+ immune to electricity
+ 6 dmg with Electricity dealing weapon jutsus
Weapon (6 components) A
+ reflect electrical dmg
Armor (12 components) S
+ reflect electrical dmg
+ 20 HP
- 15 ft MV
+ 10 Stm
- 10 Chk
2 Steel Hooves (Metal)
Weapon (3 components) D
+ 10 dmg
- becomes broken after you use the weapon to block or you land 3 attacks with it.
Shield (5 components) C
+ 2 block
+ 20 HP
- 10ft movement
- 1/2 jump numbers
Ring (12 components) S
+ on command 1/day touched metal item becomes an electromagnet to all metal objects within 100ft. (Str check -3 to resist) (costs 1 AP)
+ immune to chain attacks and ends chain attack with wearer
+ ring hand treated as holding a weapon in terms of blocking weapon attacks
+ immune to magnetism