Utaggi
![Picture](/uploads/3/2/8/5/3285221/1554851.jpg?312)
Type – Mud/ Fog
Rank – C
HP- 65
AP- 5
DP- 4
MV- 20
DG- +10
BK- +7
GR- +15
Height – 5’ 3”
Weight- 60lbs
Nature- Cunning / Patient
Region- north isles / southern wastes (2 different breeds that dont get along)
Attacks
1- Mud pit (mud) – 10ft radius trap / pinned for 2 rounds (effects upon touch , no defense attempt)
2- Stealth slash (fog) - +9 hit / 15 damage / if unseen +5 hit +10 damage
3-one with the fog (fog) – enshrouds itself with fog / +2 DG / +8 stealth to be heard, to be seen must be beat by 5 / last till hit (not damaged)
Abilities
light steps (mud) – unaffected by terrain and traps
tremor sense (mud) – has 60ft tremor sense
prevalent fog (fog) – fog emanates 200ft around it for 5 rounds 3/day (10 ft visibility)
resilient fog (fog) – when 15 hp or less ‘one with the fog’ cannot be dispelled
Components
2 Piercing Eyes (mud)
Expendable (1 component) D
+ Add to a drink to give target -1 speed for 24 hours, can resist by passing an END check at -4
Boots (4 components) C
+ unaffected by difficult terrain
- 5 movement
+ 2 to escape pins and holding traps
+ 5 chakra
1 Misty Breath (fog)
Ring (5 components) B
+ 4 stealth
+ 1 Dexterity
- 5 HP
+ DR 2 to cold
Cloak (2 components) D
+ 1/day can generate a 60ft radius fog cloud around wearer for 3 rounds (10 ft visibility)
Rank – C
HP- 65
AP- 5
DP- 4
MV- 20
DG- +10
BK- +7
GR- +15
Height – 5’ 3”
Weight- 60lbs
Nature- Cunning / Patient
Region- north isles / southern wastes (2 different breeds that dont get along)
Attacks
1- Mud pit (mud) – 10ft radius trap / pinned for 2 rounds (effects upon touch , no defense attempt)
2- Stealth slash (fog) - +9 hit / 15 damage / if unseen +5 hit +10 damage
3-one with the fog (fog) – enshrouds itself with fog / +2 DG / +8 stealth to be heard, to be seen must be beat by 5 / last till hit (not damaged)
Abilities
light steps (mud) – unaffected by terrain and traps
tremor sense (mud) – has 60ft tremor sense
prevalent fog (fog) – fog emanates 200ft around it for 5 rounds 3/day (10 ft visibility)
resilient fog (fog) – when 15 hp or less ‘one with the fog’ cannot be dispelled
Components
2 Piercing Eyes (mud)
Expendable (1 component) D
+ Add to a drink to give target -1 speed for 24 hours, can resist by passing an END check at -4
Boots (4 components) C
+ unaffected by difficult terrain
- 5 movement
+ 2 to escape pins and holding traps
+ 5 chakra
1 Misty Breath (fog)
Ring (5 components) B
+ 4 stealth
+ 1 Dexterity
- 5 HP
+ DR 2 to cold
Cloak (2 components) D
+ 1/day can generate a 60ft radius fog cloud around wearer for 3 rounds (10 ft visibility)