Wares & Equipment
Currency
1 US Dollar = 1 US Dollar
5 Pesos = 1 US Dollar
1g of Gold = 4 US Dollars
5 Pesos = 1 US Dollar
1g of Gold = 4 US Dollars
Wages
Untrained Light Work - $.50 / hour
Untrained Hard Work - $1 / hour
Trained Light Work - $1.50 / hour
Trained Hard Work - $2 / hour
Highly Skilled Work - $3 / hour
Highly Dangerous Work - + $1 / hour
Untrained Hard Work - $1 / hour
Trained Light Work - $1.50 / hour
Trained Hard Work - $2 / hour
Highly Skilled Work - $3 / hour
Highly Dangerous Work - + $1 / hour
Bulidings and Land
Sod - $2 / 5ft square
Log - $4 /5ft square
Wood Plank - $8 /5ft square
Brick - $12 / 5ft square
Stone - $16 /5ft square
Minimal space for comfortable living is 20 squares / person.
Frontier - $0
Town Limits - $5 / acre
Town - $15 / acre
City - $20 / acre
Log - $4 /5ft square
Wood Plank - $8 /5ft square
Brick - $12 / 5ft square
Stone - $16 /5ft square
Minimal space for comfortable living is 20 squares / person.
Frontier - $0
Town Limits - $5 / acre
Town - $15 / acre
City - $20 / acre
Transportation
Riding Gear - $10
Cart - $10
Wagon - $40
John Boat - $20
Canoe - $15
Stage Coach - $60
Train Ticket - $5 /station
Cart - $10
Wagon - $40
John Boat - $20
Canoe - $15
Stage Coach - $60
Train Ticket - $5 /station
Tools
Weapon - Damage - Range - Skill - Cost - Special
Unarmed - 1d3 - X - Brawling - X
Knife - 1d6 - 20ft - Melee - $2 - +2 draw - +2 conceal
Sledge - 1d8 - X - Melee - $3
Pick - 1d8 - X - Melee - $4
Hatchet - 1d6 - 20ft - melee - $3
Ax - 1d8 - X - Melee - $4
Bow - 1d8 - 60ft - Archery - $10
Arrows(10) - $1
Handgun Ammunition(10) - $2
Shotgun Ammunition(10) - $3
Rifle Ammunition(10) - $4
Unarmed - 1d3 - X - Brawling - X
Knife - 1d6 - 20ft - Melee - $2 - +2 draw - +2 conceal
Sledge - 1d8 - X - Melee - $3
Pick - 1d8 - X - Melee - $4
Hatchet - 1d6 - 20ft - melee - $3
Ax - 1d8 - X - Melee - $4
Bow - 1d8 - 60ft - Archery - $10
Arrows(10) - $1
Handgun Ammunition(10) - $2
Shotgun Ammunition(10) - $3
Rifle Ammunition(10) - $4
Livestock
Trained Horse - $100 (8 END - 60 MV )
Unbroken Horse - $50
Mule - $50 (10 END - 40 MV)
Burrow - $30 (9 END - 35 MV)
Trained Dog - $20 (3 END - 40 MV)
Untrained Dog - $3
Cat - $3
Ox - $40 (12 END - 35 MV)
Cow - $30 (8 END - 30 MV)
Bull - $25 (12 END - 40 MV)
Hog - $15 (5 END - 40 MV)
Sheep - $20 (3 END - 30 MV)
Goat - $25 (3 END - 35 MV)
Chicken - $2
Unbroken Horse - $50
Mule - $50 (10 END - 40 MV)
Burrow - $30 (9 END - 35 MV)
Trained Dog - $20 (3 END - 40 MV)
Untrained Dog - $3
Cat - $3
Ox - $40 (12 END - 35 MV)
Cow - $30 (8 END - 30 MV)
Bull - $25 (12 END - 40 MV)
Hog - $15 (5 END - 40 MV)
Sheep - $20 (3 END - 30 MV)
Goat - $25 (3 END - 35 MV)
Chicken - $2
Trade Kits
First-Aid Kit - +1 Heal - 10 uses - $10
Medical Kit - +2 Heal - 10 uses - $40
Surgeons Kit - +3 Heal - 10 uses - $75
Firearm Cleaning Kit - -2 jam - 5 uses - $10
Firearm Repair Kit - +2 Repair - 5 uses - $20
Lock Picking Kit - unlimited uses - $50
Skinning Kit - unlimited uses - $10
Navigators Kit - +2 Geo - unlimited uses - $30
Forgery Kit - +2 Forgery - 5 uses - $30
Appraisal Kit - +2 Appraise - 10 uses - $20
Medical Kit - +2 Heal - 10 uses - $40
Surgeons Kit - +3 Heal - 10 uses - $75
Firearm Cleaning Kit - -2 jam - 5 uses - $10
Firearm Repair Kit - +2 Repair - 5 uses - $20
Lock Picking Kit - unlimited uses - $50
Skinning Kit - unlimited uses - $10
Navigators Kit - +2 Geo - unlimited uses - $30
Forgery Kit - +2 Forgery - 5 uses - $30
Appraisal Kit - +2 Appraise - 10 uses - $20
Armor
Location Costs
Head X 1
Arms X 2
Legs X 4
Torso X 4
Light Leather- DR 1 - -1 Agi - $2 / Location
Medium Leather- DR 2 - -2 Agi - $4 / Location
Heavy Leather- DR 3- -3 Agi - $6 / Location
Light Hide- DR 1 - -1 Ref - $1 / Location
Medium Hide- DR 2 - -2 Ref - $2 / Location
Heavy Hide- DR 3- -3 Ref - $3 / Location
If you are wearing different thicknesses of armor on different locations you take the ability penalty of the armor with the greatest DR bonus. If wearing a combination of armor materials you take the one with the highest penalty. if it is a tie, you take the penalty of the cheaper armor.
Head X 1
Arms X 2
Legs X 4
Torso X 4
Light Leather- DR 1 - -1 Agi - $2 / Location
Medium Leather- DR 2 - -2 Agi - $4 / Location
Heavy Leather- DR 3- -3 Agi - $6 / Location
Light Hide- DR 1 - -1 Ref - $1 / Location
Medium Hide- DR 2 - -2 Ref - $2 / Location
Heavy Hide- DR 3- -3 Ref - $3 / Location
If you are wearing different thicknesses of armor on different locations you take the ability penalty of the armor with the greatest DR bonus. If wearing a combination of armor materials you take the one with the highest penalty. if it is a tie, you take the penalty of the cheaper armor.
Blades
Dagger - 1d6 + 1 - 10ft - Melee - $4 - +2 draw - +2 conceal
Soldiers Saber - 1d8 +1 - X - Melee - $8
Officers Saber - 1d8 + 2 - X - Melee - $28 - +1 Hit
Spear - 1d8 + 1 - 15ft - Melee - $6
Katana - 1d8 + 2 - X - Melee - $30 - double dice dmg on 10s
Soldiers Saber - 1d8 +1 - X - Melee - $8
Officers Saber - 1d8 + 2 - X - Melee - $28 - +1 Hit
Spear - 1d8 + 1 - 15ft - Melee - $6
Katana - 1d8 + 2 - X - Melee - $30 - double dice dmg on 10s
Handguns
Colt M1877 - 1d6+3 - 40ft - $42 - revolver - holds 6 - shoots 1 - jams on 1-5
Colt M1878 - 1d6+3 - 60ft - $47 - revolver - holds 6 - shoots 1 - jams on 1-5
Colt Peterson - 1d6+4 - 80ft - $51 - revolver - holds 6 - shoots 1 - jams on 1-5 - -2 draw
Colt Single Action Army - 1d6+4 - 60ft - $62 - revolver - holds 6 - shoots 1 - jams on 1-4 - +1 hit
Colt Buntline - 1d6+3 - 120ft - $60 - revolver - holds 6 - shoots 1 - jams on 1-4 - -2 draw
Remington Model 1875 - 2d6 - 60ft - $51 - revolver - holds 6 - shoots 1 - jams on 1-3
Remington Derringer - 1d6 - 20ft - $28 - pistol - holds 2 - shoots 2 - jams on 1 - +2 draw - +2 conceal
Remington Zig-Zag Derringer - 1d6 - 20ft - $38 - pistol - holds 6 - shoots 2 - jams on 1 - +2 draw - +2 conceal
Nock Firearms Pepper Box - 1d6 +1 - 20ft - $28 - pistol - holds 4 - shoots 4 - backfires on 1-5 - +1 draw
Smith & Wesson No. 3 - 1d6+2 - 80ft - $65 - revolver - holds 6 - shoots 1 - jams on 1-2 - +1 hit
Smith & Wesson 44 Frontier - 1d6+2 - 60ft - $70 - revolver - holds 6 - shoots 1 - jams on 1-2 - +2 hit
Colt M1878 - 1d6+3 - 60ft - $47 - revolver - holds 6 - shoots 1 - jams on 1-5
Colt Peterson - 1d6+4 - 80ft - $51 - revolver - holds 6 - shoots 1 - jams on 1-5 - -2 draw
Colt Single Action Army - 1d6+4 - 60ft - $62 - revolver - holds 6 - shoots 1 - jams on 1-4 - +1 hit
Colt Buntline - 1d6+3 - 120ft - $60 - revolver - holds 6 - shoots 1 - jams on 1-4 - -2 draw
Remington Model 1875 - 2d6 - 60ft - $51 - revolver - holds 6 - shoots 1 - jams on 1-3
Remington Derringer - 1d6 - 20ft - $28 - pistol - holds 2 - shoots 2 - jams on 1 - +2 draw - +2 conceal
Remington Zig-Zag Derringer - 1d6 - 20ft - $38 - pistol - holds 6 - shoots 2 - jams on 1 - +2 draw - +2 conceal
Nock Firearms Pepper Box - 1d6 +1 - 20ft - $28 - pistol - holds 4 - shoots 4 - backfires on 1-5 - +1 draw
Smith & Wesson No. 3 - 1d6+2 - 80ft - $65 - revolver - holds 6 - shoots 1 - jams on 1-2 - +1 hit
Smith & Wesson 44 Frontier - 1d6+2 - 60ft - $70 - revolver - holds 6 - shoots 1 - jams on 1-2 - +2 hit
Rifles
Hawken Rifle - 2d6 +2 - 120ft - rifle - $46 - muzzle load - holds 1 - shoots 1 - jams on 1-3 - -3 draw
Hall M1819 - 2d6 - 160ft - rifle - $48 - breach load - holds 1 - shoots 1 - jams on 1-4 - -4 draw
Brown Bess - 3d6 - 160ft - rifle - $47 - muzzle load - holds 1 - shoots 1 - jams on 1-7 - -5 draw
Baker Rifle - 3d6 - 120ft - rifle - $47 - muzzle load - holds 1 - shoots 1 - jams on 1-6 - -2 draw - knife bayonet
Baker Long Rifle - 3d6+2 - 260ft - $84 - muzzle loaded - holds 1 - shoots 1 - jams on 1-4 - -5 draw
Spencer Repeating Rifle - 2d6+1 - 140ft - $57 - lever action - holds 7 - shoots 1 - jams on 1-6 - -3 draw
Springfield 1795 Musket - 4d6 - 100ft - $30 - muzzle loaded - holds 1 - shoots 1 - backfires on 1-9 - -6 draw
Winchester Hotchkiss - 3d6+3 - 180ft - $103 - bolt action - holds 7 - shoots 1 - jams on 1 - -2 draw
Winchester 1873 - 3d6+4 - 160ft - $71 - lever action - holds 4 - shoots 1 - jams on 1 - -1 draw
Springfield Buffalo Rifle - 4d6 + 4 - 200ft - $88 - muzzle load - holds 1 - shoots 1 - jams on 1-3 - -4 draw
Springfield Bolt Action 99- 3d6 + 2 - 200ft - $83 - bolt action - holds 6 - shoots 1 - jams on 1-9 - -3 draw
Remington Rolling Block Rifle - 3d6 +5 - 140ft - $79 - breach load - holds 1 - shoots 1 - jams on 1-2 +1 hit - -4 draw
Remington Beals Single Shot Rifle - 2d6 +6 - 180ft - $95 - breach load - holds 1 - shoots 1 - jams on 1-2 +2 hit - -3 draw
Hall M1819 - 2d6 - 160ft - rifle - $48 - breach load - holds 1 - shoots 1 - jams on 1-4 - -4 draw
Brown Bess - 3d6 - 160ft - rifle - $47 - muzzle load - holds 1 - shoots 1 - jams on 1-7 - -5 draw
Baker Rifle - 3d6 - 120ft - rifle - $47 - muzzle load - holds 1 - shoots 1 - jams on 1-6 - -2 draw - knife bayonet
Baker Long Rifle - 3d6+2 - 260ft - $84 - muzzle loaded - holds 1 - shoots 1 - jams on 1-4 - -5 draw
Spencer Repeating Rifle - 2d6+1 - 140ft - $57 - lever action - holds 7 - shoots 1 - jams on 1-6 - -3 draw
Springfield 1795 Musket - 4d6 - 100ft - $30 - muzzle loaded - holds 1 - shoots 1 - backfires on 1-9 - -6 draw
Winchester Hotchkiss - 3d6+3 - 180ft - $103 - bolt action - holds 7 - shoots 1 - jams on 1 - -2 draw
Winchester 1873 - 3d6+4 - 160ft - $71 - lever action - holds 4 - shoots 1 - jams on 1 - -1 draw
Springfield Buffalo Rifle - 4d6 + 4 - 200ft - $88 - muzzle load - holds 1 - shoots 1 - jams on 1-3 - -4 draw
Springfield Bolt Action 99- 3d6 + 2 - 200ft - $83 - bolt action - holds 6 - shoots 1 - jams on 1-9 - -3 draw
Remington Rolling Block Rifle - 3d6 +5 - 140ft - $79 - breach load - holds 1 - shoots 1 - jams on 1-2 +1 hit - -4 draw
Remington Beals Single Shot Rifle - 2d6 +6 - 180ft - $95 - breach load - holds 1 - shoots 1 - jams on 1-2 +2 hit - -3 draw
Shotguns
Coach gun- 2d6+2 - 60ft - $29 - double barrel - holds 2 - shoots 2 - jams on 1-6 - -3 draw
10 Gauge Wm. Moore & Co. - 4d6 + 3 - 80ft - $69 - break action - Holds 1 - shoots 1 - jams on 1-6 - -4 draw - +2 hit
Sharps 22 Hornet - 3d6 + 1 - 120ft - $54 - pump action - holds 4 - shoots 1 - jams on 1-5 - -4 draw
Sharps Long Shot - 3d6 - 160ft - $63 - pump action - holds 4 - shoots 1 - jams on 1-5 - -5 draw
Wells Fargo Stagecoach Shorty - 3d6 + 3 - 80ft - $52 - double barrel - holds 2 - shoots 1 - jams on 1-4 - -2 draw
Blunderbuss - 4d6 +1 - 40ft - $25 - muzzle load - holds 1 - shoots 1 - backfires on 1-7 - -2 draw
Ithica 77 - 2d6 - 120ft - $54 - double barrel - holds 2 - shoots 2 - jams on 1-2 - -4 draw - +1 hit
10 Gauge Wm. Moore & Co. - 4d6 + 3 - 80ft - $69 - break action - Holds 1 - shoots 1 - jams on 1-6 - -4 draw - +2 hit
Sharps 22 Hornet - 3d6 + 1 - 120ft - $54 - pump action - holds 4 - shoots 1 - jams on 1-5 - -4 draw
Sharps Long Shot - 3d6 - 160ft - $63 - pump action - holds 4 - shoots 1 - jams on 1-5 - -5 draw
Wells Fargo Stagecoach Shorty - 3d6 + 3 - 80ft - $52 - double barrel - holds 2 - shoots 1 - jams on 1-4 - -2 draw
Blunderbuss - 4d6 +1 - 40ft - $25 - muzzle load - holds 1 - shoots 1 - backfires on 1-7 - -2 draw
Ithica 77 - 2d6 - 120ft - $54 - double barrel - holds 2 - shoots 2 - jams on 1-2 - -4 draw - +1 hit
Weapon Cost Calculator
Average DMG X5 + 1/2 Range - Jam Chance X2 + Rounds til Reload X2 + Hit Bonus X2 + Skill Bonus X3
Average DMG X5 + 1/2 Range - Jam Chance X2 + Rounds til Reload X2 + Hit Bonus X2 + Skill Bonus X3