Yatagarasu
![Picture](/uploads/3/2/8/5/3285221/8182691.jpg?547)
Type- Bone / Chaos
Rank- C
HP- 30
AP- 4
DP-3
MV- 20 / fly 40
DG- + 5
BK- + 5
GR- + immune
HT- 7ft
WT- 130
Nature- chaotic evil
Region- thundora, southern wastes
These foul creatures only seem to appear in times of great despair to members of a family. If a noble family is shamed the beasts will come from far and wide to feed on the fear, chaos, and negative energy surrounding the situation. Usually they are content hanging on the outskirts of the families land and snatching up children who stray too far from home. In worse cases they can be seen looming in courtyards or even the inner rooms of houses when the end of the family line is near.
Attacks-
Doom claw (bone) – fast dash to target within 40ft (AWA -3 to treat as defendable) + 5 hit / 2d20 dmg + -2 hit / dmg 3 rds
Feather storm (chaos) – no communication is possible in 60ft radius for round and all take – 1 AWA
Bone curse (bone) - target within 15 ft makes GR 9 or have bones broken dealing 3d 20 dmg and – ½ movement, -3 to all physical rolls until healed
Abilities-
Chaotic mind – any who attempt a gen on creature take -3 AWA and fear the creature until the stats return
Immune to mental and gen
True sight
Blurring haze – 50% miss chance
Weak to law
Death feed – can touch an unconscious, coma, or dead target to kill it and heal full
Components-
1 Broken beak (chaos)
Tome (14) S
+ standard attack dmg is rolled as 1d20 for ever y10 dmg normally
Toxin (3)D
+ cannot cast gens for 6 hours
Trinket (5) C
+ 2 GR
+ 10 mental resistance
-weak to law
3 Shattered Bones (bone)
Weapon (bludgeoning) (12) B
+ 4 bludgeoning
+ 1/day can strike target, deal damage, and break bones causing ½ MV and – 3 to all physical actions until healed
+ 1 hit
-Can never deal destruction damage to items
Gloves (15) A
+ 4 tai damage slashing
+ standard attacks, for every 10 dmg normally done you deal 1d20 instead
+ can use gloves to block
+ 2 retaliation dmg when you block
Rank- C
HP- 30
AP- 4
DP-3
MV- 20 / fly 40
DG- + 5
BK- + 5
GR- + immune
HT- 7ft
WT- 130
Nature- chaotic evil
Region- thundora, southern wastes
These foul creatures only seem to appear in times of great despair to members of a family. If a noble family is shamed the beasts will come from far and wide to feed on the fear, chaos, and negative energy surrounding the situation. Usually they are content hanging on the outskirts of the families land and snatching up children who stray too far from home. In worse cases they can be seen looming in courtyards or even the inner rooms of houses when the end of the family line is near.
Attacks-
Doom claw (bone) – fast dash to target within 40ft (AWA -3 to treat as defendable) + 5 hit / 2d20 dmg + -2 hit / dmg 3 rds
Feather storm (chaos) – no communication is possible in 60ft radius for round and all take – 1 AWA
Bone curse (bone) - target within 15 ft makes GR 9 or have bones broken dealing 3d 20 dmg and – ½ movement, -3 to all physical rolls until healed
Abilities-
Chaotic mind – any who attempt a gen on creature take -3 AWA and fear the creature until the stats return
Immune to mental and gen
True sight
Blurring haze – 50% miss chance
Weak to law
Death feed – can touch an unconscious, coma, or dead target to kill it and heal full
Components-
1 Broken beak (chaos)
Tome (14) S
+ standard attack dmg is rolled as 1d20 for ever y10 dmg normally
Toxin (3)D
+ cannot cast gens for 6 hours
Trinket (5) C
+ 2 GR
+ 10 mental resistance
-weak to law
3 Shattered Bones (bone)
Weapon (bludgeoning) (12) B
+ 4 bludgeoning
+ 1/day can strike target, deal damage, and break bones causing ½ MV and – 3 to all physical actions until healed
+ 1 hit
-Can never deal destruction damage to items
Gloves (15) A
+ 4 tai damage slashing
+ standard attacks, for every 10 dmg normally done you deal 1d20 instead
+ can use gloves to block
+ 2 retaliation dmg when you block